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using System;
using UnityEngine.Perception.Randomization.Samplers.Abstractions;
using UnityEngine;
namespace UnityEngine.Perception.Randomization.Parameters.Abstractions
{
public abstract class ParameterBase : MonoBehaviour
{
public string parameterName = "Parameter Name";
public SamplerBase sampler;
public bool hasTarget = true;
public GameObject target;
public PropertyTarget propertyTarget;
[HideInInspector] public IterationData iterationData;
public abstract Type SamplerType();
public abstract Type SampleType();
public abstract string ParameterTypeName { get; }
protected abstract void SetupFieldOrPropertySetters();
public abstract void Apply(IterationData data);
void Awake()
{
SetupFieldOrPropertySetters();
}
}
[Serializable]
public struct IterationData
{
public int localSampleIndex;
public int globalSampleIndex;
}
[Serializable]
public class PropertyTarget
{
public Component targetComponent;
public string propertyName;
public TargetKind targetKind;
}
public enum TargetKind
{
Field, Property
}
}