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using System;
using UnityEngine;
namespace UnityEngine.Perception.Randomization.Samplers
{
/// <summary>
/// Generates random values from probability distributions
/// </summary>
public interface ISampler
{
/// <summary>
/// Generates one sample
/// </summary>
/// <returns>The generated sample</returns>
float Sample();
/// <summary>
/// Validates that the sampler is configured properly
/// </summary>
void Validate();
}
}