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75 行
3.4 KiB
75 行
3.4 KiB
using System;
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using System.Linq;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.Perception.Randomization
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{
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/// <summary>
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/// This class contains a set of helper functions for simplifying the creation of UI Elements editors
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/// </summary>
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public static class UIElementsEditorUtilities
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{
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/// <summary>
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/// Creates a list of PropertyFields from the class fields of the given SerializedObject
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/// and adds them to the specified container element
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/// </summary>
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/// <param name="serializedObj">The SerializedObject to create property fields for</param>
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/// <param name="containerElement">The element to place the created PropertyFields in</param>
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public static void CreatePropertyFields(SerializedObject serializedObj, VisualElement containerElement)
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{
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var fieldType = serializedObj.targetObject.GetType();
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var iterator = serializedObj.GetIterator();
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iterator.NextVisible(true);
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iterator.NextVisible(false);
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do
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{
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var propertyField = CreatePropertyField(iterator, fieldType);
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containerElement.Add(propertyField);
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} while (iterator.NextVisible(false));
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}
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/// <summary>
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/// Creates a list of PropertyFields from the sub-fields of the given SerializedProperty
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/// and adds them to the specified container element
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/// </summary>
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/// <param name="property">The SerializedProperty to create sub property fields for</param>
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/// <param name="containerElement">The element to place the created PropertyFields in</param>
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public static void CreatePropertyFields(SerializedProperty property, VisualElement containerElement)
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{
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var fieldType = StaticData.GetManagedReferenceValue(property).GetType();
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var iterator = property.Copy();
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var nextSiblingProperty = property.Copy();
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nextSiblingProperty.NextVisible(false);
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if (iterator.NextVisible(true))
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do
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{
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if (SerializedProperty.EqualContents(iterator, nextSiblingProperty))
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break;
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var propertyField = CreatePropertyField(iterator, fieldType);
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containerElement.Add(propertyField);
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} while (iterator.NextVisible(false));
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}
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/// <summary>
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/// Creates a PropertyField from a given SerializedProperty (with tooltips!)
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/// </summary>
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/// <param name="iterator">The SerializedProperty to create a PropertyField</param>
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/// <param name="parentPropertyType">The Type of the class encapsulating the provided SerializedProperty</param>
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/// <returns></returns>
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public static PropertyField CreatePropertyField(SerializedProperty iterator, Type parentPropertyType)
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{
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var propertyField = new PropertyField(iterator.Copy());
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propertyField.Bind(iterator.serializedObject);
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var originalField = parentPropertyType.GetField(iterator.name);
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var tooltipAttribute = originalField.GetCustomAttributes(true)
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.ToList().Find(att => att.GetType() == typeof(TooltipAttribute));
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if (tooltipAttribute != null)
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propertyField.tooltip = (tooltipAttribute as TooltipAttribute)?.tooltip;
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return propertyField;
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}
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}
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}
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