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244 行
8.9 KiB
244 行
8.9 KiB
using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using Unity.Mathematics;
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using UnityEditor;
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using UnityEngine.Experimental.Perception.Randomization.Editor;
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using UnityEngine.Experimental.Perception.Randomization.Randomizers;
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using UnityEngine.UIElements;
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namespace UnityEngine.Experimental.Perception.Randomization.VisualElements
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{
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class AddRandomizerMenu : VisualElement
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{
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const string k_DefaultDirectoryText = "Randomizers";
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string m_CurrentPath = string.Empty;
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string currentPath
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{
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get => m_CurrentPath;
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set
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{
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m_CurrentPath = value;
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DrawDirectoryItems();
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}
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}
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string currentPathName
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{
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get
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{
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if (m_CurrentPath == string.Empty)
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return k_DefaultDirectoryText;
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var pathItems = m_CurrentPath.Split('/');
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return pathItems[pathItems.Length - 1];
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}
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}
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string m_SearchString = string.Empty;
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string searchString
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{
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get => m_SearchString;
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set
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{
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m_SearchString = value;
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if (m_SearchString == string.Empty)
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DrawDirectoryItems();
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else
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DrawSearchItems();
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}
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}
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string directoryText
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{
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set
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{
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m_DirectoryLabelText.text = value;
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m_DirectoryChevron.style.visibility = value == k_DefaultDirectoryText
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? new StyleEnum<Visibility>(Visibility.Hidden)
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: new StyleEnum<Visibility>(Visibility.Visible);
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}
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}
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RandomizerList m_RandomizerList;
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VisualElement m_MenuElements;
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TextElement m_DirectoryLabelText;
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VisualElement m_DirectoryChevron;
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Dictionary<string, List<MenuItem>> m_MenuItemsMap = new Dictionary<string, List<MenuItem>>();
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Dictionary<string, HashSet<string>> m_MenuDirectories = new Dictionary<string, HashSet<string>>();
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List<MenuItem> m_MenuItems = new List<MenuItem>();
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class MenuItem
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{
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public Type randomizerType;
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public string itemName;
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public MenuItem(Type randomizerType, string itemName)
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{
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this.randomizerType = randomizerType;
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this.itemName = itemName;
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}
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}
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sealed class MenuItemElement : TextElement
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{
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public MenuItemElement(MenuItem menuItem, AddRandomizerMenu menu)
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{
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text = menuItem.itemName;
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AddToClassList("randomizer__add-menu-directory-item");
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RegisterCallback<MouseUpEvent>(evt => menu.AddRandomizer(menuItem.randomizerType));
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}
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}
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sealed class MenuDirectoryElement : VisualElement
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{
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public MenuDirectoryElement(string directory, AddRandomizerMenu menu)
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{
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AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/Randomizer/MenuDirectoryElement.uxml").CloneTree(this);
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var pathItems = directory.Split('/');
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this.Q<TextElement>("directory").text = pathItems[pathItems.Length - 1];
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RegisterCallback<MouseUpEvent>(evt => menu.currentPath = directory);
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}
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}
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public AddRandomizerMenu(VisualElement parentElement, VisualElement button, RandomizerList randomizerList)
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{
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m_RandomizerList = randomizerList;
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var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/Randomizer/AddRandomizerMenu.uxml");
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template.CloneTree(this);
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style.position = new StyleEnum<Position>(Position.Absolute);
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var buttonPosition = button.worldBound.position;
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var top = math.min(buttonPosition.y, parentElement.worldBound.height - 300);
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style.top = top;
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style.left = buttonPosition.x;
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focusable = true;
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RegisterCallback<FocusOutEvent>(evt =>
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{
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if (evt.relatedTarget == null || ((VisualElement)evt.relatedTarget).FindCommonAncestor(this) != this)
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ExitMenu();
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});
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var directoryLabel = this.Q<VisualElement>("directory-label");
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directoryLabel.RegisterCallback<MouseUpEvent>(evt => { AscendDirectory(); });
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m_DirectoryLabelText = this.Q<TextElement>("directory-label-text");
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m_DirectoryChevron = this.Q<VisualElement>("directory-chevron");
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var searchBar = this.Q<TextField>("search-bar");
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searchBar.schedule.Execute(() => searchBar.ElementAt(0).Focus());
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searchBar.RegisterValueChangedCallback(evt => searchString = evt.newValue);
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m_MenuElements = this.Q<VisualElement>("menu-options");
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CreateMenuItems();
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DrawDirectoryItems();
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}
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void ExitMenu()
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{
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parent.Remove(this);
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}
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void AddRandomizer(Type randomizerType)
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{
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m_RandomizerList.AddRandomizer(randomizerType);
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ExitMenu();
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}
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void AscendDirectory()
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{
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var pathItems = m_CurrentPath.Split('/');
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var path = pathItems[0];
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for (var i = 1; i < pathItems.Length - 1; i++)
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path = $"{path}/{pathItems[i]}";
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currentPath = path;
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}
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void DrawDirectoryItems()
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{
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directoryText = currentPathName;
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m_MenuElements.Clear();
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if (m_MenuDirectories.ContainsKey(currentPath))
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{
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var directories = m_MenuDirectories[currentPath];
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foreach (var directory in directories)
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m_MenuElements.Add(new MenuDirectoryElement(directory, this));
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}
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if (m_MenuItemsMap.ContainsKey(currentPath))
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{
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var menuItems = m_MenuItemsMap[currentPath];
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foreach (var menuItem in menuItems)
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m_MenuElements.Add(new MenuItemElement(menuItem, this));
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}
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}
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void DrawSearchItems()
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{
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directoryText = k_DefaultDirectoryText;
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m_MenuElements.Clear();
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var upperSearchString = searchString.ToUpper();
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foreach (var menuItem in m_MenuItems)
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{
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if (menuItem.itemName.ToUpper().Contains(upperSearchString))
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m_MenuElements.Add(new MenuItemElement(menuItem, this));
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}
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}
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void CreateMenuItems()
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{
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var rootList = new List<MenuItem>();
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m_MenuItemsMap.Add(string.Empty, rootList);
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foreach (var randomizerType in StaticData.randomizerTypes)
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{
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if (m_RandomizerList.randomizerTypeSet.Contains(randomizerType))
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continue;
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var menuAttribute = (AddRandomizerMenuAttribute)Attribute.GetCustomAttribute(randomizerType, typeof(AddRandomizerMenuAttribute));
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if (menuAttribute != null)
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{
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var pathItems = menuAttribute.menuPath.Split('/');
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if (pathItems.Length > 1)
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{
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var path = string.Empty;
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var itemName = pathItems[pathItems.Length - 1];
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for (var i = 0; i < pathItems.Length - 1; i++)
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{
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var childPath = $"{path}/{pathItems[i]}";
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if (i < pathItems.Length - 1)
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{
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if (!m_MenuDirectories.ContainsKey(path))
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m_MenuDirectories.Add(path, new HashSet<string>());
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m_MenuDirectories[path].Add(childPath);
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}
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path = childPath;
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}
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if (!m_MenuItemsMap.ContainsKey(path))
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m_MenuItemsMap.Add(path, new List<MenuItem>());
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var item = new MenuItem(randomizerType, itemName);
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m_MenuItems.Add(item);
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m_MenuItemsMap[path].Add(item);
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}
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else
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{
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if (pathItems.Length == 0)
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throw new AssertionException("Empty randomizer menu path");
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var item = new MenuItem(randomizerType, pathItems[0]);
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m_MenuItems.Add(item);
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rootList.Add(item);
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}
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}
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else
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{
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rootList.Add(new MenuItem(randomizerType, randomizerType.Name));
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}
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}
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m_MenuItems.Sort((item1, item2) => item1.itemName.CompareTo(item2.itemName));
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}
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}
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}
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