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using System;
using System.Diagnostics;
using System.Text.RegularExpressions;
using Unity.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Perception.GroundTruth;
namespace GroundTruthTests
{
static class TestHelper
{
#if UNITY_EDITOR
private static EditorWindow s_GameView;
#endif
public static GameObject CreateLabeledPlane(float scale = 10, string label = "label")
{
GameObject planeObject;
planeObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
planeObject.transform.SetPositionAndRotation(new Vector3(0, 0, 10), Quaternion.Euler(90, 0, 0));
planeObject.transform.localScale = new Vector3(scale, -1, scale);
var labeling = planeObject.AddComponent<Labeling>();
labeling.labels.Add(label);
return planeObject;
}
public static GameObject CreateLabeledCube(float scale = 10, string label = "label", float x = 0, float y = 0, float z = 0, float roll = 0, float pitch = 0, float yaw = 0)
{
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
cube.transform.SetPositionAndRotation(new Vector3(x, y, z), Quaternion.Euler(pitch, yaw, roll));
cube.transform.localScale = new Vector3(scale, scale, scale);
var labeling = cube.AddComponent<Labeling>();
labeling.labels.Add(label);
return cube;
}
public static void ReadRenderTextureRawData<T>(RenderTexture renderTexture, Action<NativeArray<T>> callback) where T : struct
{
RenderTexture.active = renderTexture;
var cpuTexture = new Texture2D(renderTexture.width, renderTexture.height, renderTexture.graphicsFormat, TextureCreationFlags.None);
cpuTexture.ReadPixels(new Rect(
Vector2.zero,
new Vector2(renderTexture.width, renderTexture.height)),
0, 0);
RenderTexture.active = null;
var data = cpuTexture.GetRawTextureData<T>();
callback(data);
}
#if UNITY_EDITOR
public static void LoadAndStartRenderDocCapture()
{
UnityEditorInternal.RenderDoc.Load();
System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
Type type = assembly.GetType("UnityEditor.GameView");
s_GameView = UnityEditor.EditorWindow.GetWindow(type);
UnityEditorInternal.RenderDoc.BeginCaptureRenderDoc(s_GameView);
}
[Conditional("UNITY_EDITOR")]
public static void EndCaptureRenderDoc()
{
UnityEditorInternal.RenderDoc.EndCaptureRenderDoc(s_GameView);
}
#endif
public static string NormalizeJson(string json, bool normalizeFormatting = false)
{
if (normalizeFormatting)
json = Regex.Replace(json, "^\\s*", "", RegexOptions.Multiline);
return json.Replace("\r\n", "\n");
}
}
}