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80 行
3.0 KiB
80 行
3.0 KiB
using System;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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using Unity.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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using UnityEngine;
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using UnityEngine.Experimental.Rendering;
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using UnityEngine.Perception.GroundTruth;
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namespace GroundTruthTests
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{
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static class TestHelper
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{
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#if UNITY_EDITOR
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private static EditorWindow s_GameView;
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#endif
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public static GameObject CreateLabeledPlane(float scale = 10, string label = "label")
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{
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GameObject planeObject;
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planeObject = GameObject.CreatePrimitive(PrimitiveType.Plane);
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planeObject.transform.SetPositionAndRotation(new Vector3(0, 0, 10), Quaternion.Euler(90, 0, 0));
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planeObject.transform.localScale = new Vector3(scale, -1, scale);
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var labeling = planeObject.AddComponent<Labeling>();
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labeling.labels.Add(label);
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return planeObject;
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}
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public static GameObject CreateLabeledCube(float scale = 10, string label = "label", float x = 0, float y = 0, float z = 0, float roll = 0, float pitch = 0, float yaw = 0)
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{
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var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
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cube.transform.SetPositionAndRotation(new Vector3(x, y, z), Quaternion.Euler(pitch, yaw, roll));
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cube.transform.localScale = new Vector3(scale, scale, scale);
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var labeling = cube.AddComponent<Labeling>();
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labeling.labels.Add(label);
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return cube;
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}
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public static void ReadRenderTextureRawData<T>(RenderTexture renderTexture, Action<NativeArray<T>> callback) where T : struct
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{
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RenderTexture.active = renderTexture;
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var cpuTexture = new Texture2D(renderTexture.width, renderTexture.height, renderTexture.graphicsFormat, TextureCreationFlags.None);
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cpuTexture.ReadPixels(new Rect(
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Vector2.zero,
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new Vector2(renderTexture.width, renderTexture.height)),
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0, 0);
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RenderTexture.active = null;
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var data = cpuTexture.GetRawTextureData<T>();
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callback(data);
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}
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#if UNITY_EDITOR
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public static void LoadAndStartRenderDocCapture()
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{
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UnityEditorInternal.RenderDoc.Load();
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System.Reflection.Assembly assembly = typeof(UnityEditor.EditorWindow).Assembly;
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Type type = assembly.GetType("UnityEditor.GameView");
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s_GameView = UnityEditor.EditorWindow.GetWindow(type);
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UnityEditorInternal.RenderDoc.BeginCaptureRenderDoc(s_GameView);
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}
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[Conditional("UNITY_EDITOR")]
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public static void EndCaptureRenderDoc()
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{
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UnityEditorInternal.RenderDoc.EndCaptureRenderDoc(s_GameView);
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}
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#endif
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public static string NormalizeJson(string json, bool normalizeFormatting = false)
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{
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if (normalizeFormatting)
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json = Regex.Replace(json, "^\\s*", "", RegexOptions.Multiline);
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return json.Replace("\r\n", "\n");
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}
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}
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}
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