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using System;
using NUnit.Framework;
using UnityEngine.Perception.GroundTruth;
namespace GroundTruth
{
public class SimulationManagerEditorTests
{
[Test]
public void RegisterEgo_InEditMode_Throws()
{
Assert.Throws<InvalidOperationException>(() => SimulationManager.RegisterEgo(""));
}
[Test]
public void RegisterAnnotationDefinition_InEditMode_Throws()
{
Assert.Throws<InvalidOperationException>(() => SimulationManager.RegisterAnnotationDefinition(""));
}
[Test]
public void RegisterMetricDefinition_InEditMode_Throws()
{
Assert.Throws<InvalidOperationException>(() => SimulationManager.RegisterMetricDefinition(""));
}
}
}