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15 行
352 B
15 行
352 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rotator : MonoBehaviour
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{
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[SerializeField]
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public float yDegreesPerSecond = 180;
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// Update is called once per frame
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void Update()
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{
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transform.localRotation *= Quaternion.Euler(0, yDegreesPerSecond * Time.deltaTime, 0);
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}
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}
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