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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Rotator : MonoBehaviour
{
[SerializeField]
public float yDegreesPerSecond = 180;
// Update is called once per frame
void Update()
{
transform.localRotation *= Quaternion.Euler(0, yDegreesPerSecond * Time.deltaTime, 0);
}
}