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18 行
594 B
18 行
594 B
using System;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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namespace UnityEngine.Perception.GroundTruth.Exporters
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{
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public interface IDatasetReporter
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{
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public void OnSimulationBegin(string directoryName);
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public void OnSimulationEnd();
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public void OnAnnotationRegistered<TSpec>(Guid annotationId, TSpec[] values);
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public Task ProcessPendingCaptures(List<SimulationState.PendingCapture> pendingCaptures, SimulationState simState);
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public Task OnCaptureReported(int frame, int width, int height, string filename);
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}
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}
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