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using System;
using UnityEngine.Experimental.Perception.Randomization.Samplers;
namespace UnityEngine.Experimental.Perception.Randomization.Scenarios
{
/// <summary>
/// The base class for implementing custom scenario constants classes
/// </summary>
[Serializable]
public class ScenarioConstants
{
/// <summary>
/// The starting value initializing all random value sequences generated through Samplers, Parameters, and
/// Randomizers attached to a Scenario
/// </summary>
[Tooltip("The starting value initializing all random value sequences generated through Samplers, Parameters, and Randomizers attached to a Scenario")]
public uint randomSeed = SamplerUtility.largePrime;
}
}