您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
113 行
3.6 KiB
113 行
3.6 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Perception.Randomization.Samplers;
|
|
|
|
namespace UnityEngine.Perception.Randomization.Parameters
|
|
{
|
|
/// <summary>
|
|
/// Parameters, in conjunction with a parameter configuration, are used to create convenient interfaces for
|
|
/// randomizing simulations.
|
|
/// </summary>
|
|
[Serializable]
|
|
public abstract class Parameter
|
|
{
|
|
/// <summary>
|
|
/// Returns the display name of a parameter type
|
|
/// </summary>
|
|
/// <param name="type">A subclass of Parameter</param>
|
|
/// <returns>The parameter type's display name</returns>
|
|
public static string GetDisplayName(Type type)
|
|
{
|
|
return type.Name.Replace("Parameter", "");
|
|
}
|
|
|
|
[HideInInspector, SerializeField] internal bool collapsed;
|
|
|
|
/// <summary>
|
|
/// The name of the parameter
|
|
/// </summary>
|
|
[HideInInspector] public string name = "Parameter";
|
|
|
|
/// <summary>
|
|
/// The target this parameter apply a sample to
|
|
/// </summary>
|
|
[HideInInspector, SerializeField] public ParameterTarget target = new ParameterTarget();
|
|
|
|
/// <summary>
|
|
/// Indicates whether this parameter has a target GameObject
|
|
/// </summary>
|
|
public bool hasTarget => target.gameObject != null;
|
|
|
|
/// <summary>
|
|
/// The sample type generated by this parameter
|
|
/// </summary>
|
|
public abstract Type sampleType { get; }
|
|
|
|
/// <summary>
|
|
/// An array containing a reference to each sampler field in this parameter
|
|
/// </summary>
|
|
public abstract ISampler[] samplers { get; }
|
|
|
|
/// <summary>
|
|
/// Constructs a new parameter
|
|
/// </summary>
|
|
protected Parameter()
|
|
{
|
|
InitializeSamplers();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deterministically ensures that no sampler shares the same seed when a parameter is initialized
|
|
/// </summary>
|
|
void InitializeSamplers()
|
|
{
|
|
var i = 0;
|
|
foreach (var sampler in samplers)
|
|
{
|
|
sampler.IterateState(i++);
|
|
sampler.ResetState();
|
|
}
|
|
}
|
|
|
|
internal void RandomizeSamplers()
|
|
{
|
|
foreach (var sampler in samplers)
|
|
{
|
|
sampler.baseSeed = SamplerUtility.GenerateRandomSeed();
|
|
sampler.ResetState();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Resets sampler states and then offsets those states using the current scenario iteration
|
|
/// </summary>
|
|
/// <param name="scenarioIteration">The current scenario iteration</param>
|
|
public void ResetState(int scenarioIteration)
|
|
{
|
|
foreach (var sampler in samplers)
|
|
{
|
|
sampler.ResetState();
|
|
sampler.IterateState(scenarioIteration);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Applies one sampled value to this parameters assigned target gameobject
|
|
/// </summary>
|
|
internal abstract void ApplyToTarget(int seedOffset);
|
|
|
|
/// <summary>
|
|
/// Validates parameter settings
|
|
/// </summary>
|
|
internal virtual void Validate()
|
|
{
|
|
if (hasTarget)
|
|
{
|
|
if (target.component == null)
|
|
throw new ParameterValidationException($"Null component target on parameter \"{name}\"");
|
|
if (string.IsNullOrEmpty(target.propertyName))
|
|
throw new ParameterValidationException($"Invalid property target on parameter \"{name}\"");
|
|
}
|
|
}
|
|
}
|
|
}
|