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32 行
1003 B
32 行
1003 B
using System;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEngine;
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namespace UnityEngine.Experimental.Perception.Randomization.Samplers
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{
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/// <summary>
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/// Generates random values from probability distributions
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/// </summary>
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public interface ISampler
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{
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/// <summary>
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/// A range bounding the values generated by this sampler
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/// </summary>
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FloatRange range { get; set; }
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/// <summary>
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/// Generates one sample
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/// </summary>
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/// <returns>The generated sample</returns>
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float Sample();
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/// <summary>
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/// Schedules a job to generate an array of samples
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/// </summary>
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/// <param name="sampleCount">The number of samples to generate</param>
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/// <param name="jobHandle">The handle of the scheduled job</param>
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/// <returns>A NativeArray of generated samples</returns>
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NativeArray<float> Samples(int sampleCount, out JobHandle jobHandle);
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}
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}
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