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172 行
6.1 KiB
172 行
6.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Experimental.Perception.Randomization.Samplers;
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namespace UnityEngine.Experimental.Perception.Randomization.Parameters
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{
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/// <summary>
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/// Generates samples by choosing one option from a list of choices
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/// </summary>
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/// <typeparam name="T">The sample type of the categorical parameter</typeparam>
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[Serializable]
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public abstract class CategoricalParameter<T> : CategoricalParameterBase
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{
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[SerializeField] internal bool uniform = true;
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[SerializeReference] ISampler m_Sampler = new UniformSampler(0f, 1f);
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[SerializeField] List<T> m_Categories = new List<T>();
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float[] m_NormalizedProbabilities;
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/// <summary>
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/// Returns an IEnumerable that iterates over each sampler field in this parameter
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/// </summary>
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public override IEnumerable<ISampler> samplers
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{
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get { yield return m_Sampler; }
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}
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/// <summary>
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/// The sample type generated by this parameter
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/// </summary>
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public sealed override Type sampleType => typeof(T);
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/// <summary>
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/// Returns the category stored at the specified index
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/// </summary>
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/// <param name="index">The index of the category to lookup</param>
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/// <returns>The category stored at the specified index</returns>
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public T GetCategory(int index) => m_Categories[index];
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/// <summary>
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/// Returns the probability value stored at the specified index
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/// </summary>
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/// <param name="index">The index of the probability value to lookup</param>
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/// <returns>The probability value stored at the specified index</returns>
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public float GetProbability(int index) => probabilities[index];
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/// <summary>
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/// Updates this parameter's list of categorical options
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/// </summary>
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/// <param name="categoricalOptions">The categorical options to configure</param>
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public void SetOptions(IEnumerable<T> categoricalOptions)
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{
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m_Categories.Clear();
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probabilities.Clear();
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foreach (var category in categoricalOptions)
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AddOption(category, 1f);
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NormalizeProbabilities();
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}
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/// <summary>
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/// Updates this parameter's list of categorical options
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/// </summary>
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/// <param name="categoricalOptions">The categorical options to configure</param>
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public void SetOptions(IEnumerable<(T, float)> categoricalOptions)
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{
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m_Categories.Clear();
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probabilities.Clear();
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foreach (var (category, probability) in categoricalOptions)
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AddOption(category, probability);
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NormalizeProbabilities();
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}
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void AddOption(T option, float probability)
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{
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m_Categories.Add(option);
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probabilities.Add(probability);
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}
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/// <summary>
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/// Returns a list of the potential categories this parameter can generate
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/// </summary>
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public IReadOnlyList<(T, float)> categories
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{
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get
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{
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var catOptions = new List<(T, float)>(m_Categories.Count);
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for (var i = 0; i < catOptions.Count; i++)
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catOptions.Add((m_Categories[i], probabilities[i]));
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return catOptions;
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}
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}
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/// <summary>
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/// Validates the categorical probabilities assigned to this parameter
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/// </summary>
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/// <exception cref="ParameterValidationException"></exception>
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public override void Validate()
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{
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base.Validate();
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if (!uniform)
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{
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if (probabilities.Count != m_Categories.Count)
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throw new ParameterValidationException("Number of options must be equal to the number of probabilities");
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NormalizeProbabilities();
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}
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}
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void NormalizeProbabilities()
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{
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var totalProbability = 0f;
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for (var i = 0; i < probabilities.Count; i++)
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{
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var probability = probabilities[i];
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if (probability < 0f)
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throw new ParameterValidationException($"Found negative probability at index {i}");
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totalProbability += probability;
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}
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if (totalProbability <= 0f)
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throw new ParameterValidationException("Total probability must be greater than 0");
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var sum = 0f;
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m_NormalizedProbabilities = new float[probabilities.Count];
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for (var i = 0; i < probabilities.Count; i++)
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{
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sum += probabilities[i] / totalProbability;
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m_NormalizedProbabilities[i] = sum;
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}
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}
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int BinarySearch(float key) {
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var minNum = 0;
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var maxNum = m_NormalizedProbabilities.Length - 1;
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while (minNum <= maxNum) {
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var mid = (minNum + maxNum) / 2;
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// ReSharper disable once CompareOfFloatsByEqualityOperator
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if (key == m_NormalizedProbabilities[mid]) {
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return ++mid;
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}
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if (key < m_NormalizedProbabilities[mid]) {
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maxNum = mid - 1;
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}
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else {
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minNum = mid + 1;
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}
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}
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return minNum;
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}
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/// <summary>
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/// Generates a sample
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/// </summary>
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/// <returns>The generated sample</returns>
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public T Sample()
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{
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var randomValue = m_Sampler.Sample();
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return uniform
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? m_Categories[(int)(randomValue * m_Categories.Count)]
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: m_Categories[BinarySearch(randomValue)];
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}
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/// <summary>
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/// Generates a generic sample
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/// </summary>
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/// <returns>The generated sample</returns>
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public override object GenericSample()
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{
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return Sample();
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}
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}
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}
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