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using System;
using System.Collections.Generic;
using System.IO;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
using UnityEngine.SceneManagement;
using Object = UnityEngine.Object;
namespace GroundTruthTests
{
public class GroundTruthTestBase
{
List<Object> m_ObjectsToDestroy = new List<Object>();
List<string> m_ScenesToUnload = new List<string>();
[TearDown]
public void TearDown()
{
foreach (var o in m_ObjectsToDestroy)
Object.DestroyImmediate(o);
m_ObjectsToDestroy.Clear();
foreach (var s in m_ScenesToUnload)
SceneManager.UnloadSceneAsync(s);
m_ScenesToUnload.Clear();
DatasetCapture.ResetSimulation();
Time.timeScale = 1;
if (Directory.Exists(DatasetCapture.OutputDirectory))
Directory.Delete(DatasetCapture.OutputDirectory, true);
}
public void AddTestObjectForCleanup(Object @object) => m_ObjectsToDestroy.Add(@object);
public void AddSceneForCleanup(string sceneName) => m_ScenesToUnload.Add(sceneName);
public void DestroyTestObject(Object @object)
{
Object.DestroyImmediate(@object);
m_ObjectsToDestroy.Remove(@object);
}
}
}