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459 行
18 KiB
459 行
18 KiB
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json.Linq;
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using UnityEngine;
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using UnityEngine.Perception.GroundTruth;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace UnityEditor.Perception.GroundTruth
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{
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abstract class LabelConfigEditor<T> : Editor where T : ILabelEntry
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{
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string m_UxmlDir = "Packages/com.unity.perception/Editor/GroundTruth/Uxml/";
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string m_UxmlPath;
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int m_AddedLabelsItemHeight = 37;
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int m_OtherLabelsItemHeight = 27;
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List<string> m_AddedLabels = new List<string>();
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protected SerializedProperty m_SerializedLabelsArray;
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HashSet<string> m_AllLabelsInProject = new HashSet<string>();
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List<string> m_LabelsNotPresentInConfig = new List<string>();
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bool m_UiInitialized;
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bool m_EditorHasUi;
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VisualElement m_Root;
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Button m_SaveButton;
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Button m_AddNewLabelButton;
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Button m_RemoveAllButton;
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Button m_AddAllButton;
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Button m_ImportFromFileButton;
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Button m_ExportToFileButton;
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ListView m_NonPresentLabelsListView;
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protected ListView m_LabelListView;
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protected Button m_MoveUpButton;
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protected Button m_MoveDownButton;
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protected VisualElement m_MoveButtons;
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protected VisualElement m_IdSpecificUi;
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protected EnumField m_StartingIdEnumField;
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protected Toggle m_AutoIdToggle;
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public void OnEnable()
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{
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m_SerializedLabelsArray = serializedObject.FindProperty(IdLabelConfig.labelEntriesFieldName);
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m_UiInitialized = false;
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ChangesHappeningInForeground = true;
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RefreshListDataAndPresentation();
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}
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int m_PreviousLabelsArraySize = -1;
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/// <summary>
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/// This boolean is used to signify when changes in the model are triggered directly from the inspector UI by the user.
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/// In these cases, the scheduled model checker does not need to update the UI again.
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/// </summary>
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public bool ChangesHappeningInForeground { get; set; }
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void CheckForModelChanges()
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{
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if (ChangesHappeningInForeground)
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{
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ChangesHappeningInForeground = false;
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m_PreviousLabelsArraySize = m_SerializedLabelsArray.arraySize;
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return;
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}
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if (m_SerializedLabelsArray.arraySize != m_PreviousLabelsArraySize)
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{
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RefreshListDataAndPresentation();
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m_PreviousLabelsArraySize = m_SerializedLabelsArray.arraySize;
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}
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}
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protected abstract void InitUiExtended();
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public abstract void PostRemoveOperations();
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public override VisualElement CreateInspectorGUI()
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{
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if (!m_UiInitialized)
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{
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InitUi();
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m_UiInitialized = true;
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}
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serializedObject.Update();
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RefreshListDataAndPresentation();
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return m_Root;
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}
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void InitUi()
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{
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m_EditorHasUi = true;
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m_UxmlPath = m_UxmlDir + "LabelConfig_Main.uxml";
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m_Root = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(m_UxmlPath).CloneTree();
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m_LabelListView = m_Root.Q<ListView>("labels-listview");
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m_NonPresentLabelsListView = m_Root.Q<ListView>("labels-in-project-listview");
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m_SaveButton = m_Root.Q<Button>("save-button");
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m_AddNewLabelButton = m_Root.Q<Button>("add-label");
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m_RemoveAllButton = m_Root.Q<Button>("remove-all-labels");
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m_MoveUpButton = m_Root.Q<Button>("move-up-button");
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m_MoveDownButton = m_Root.Q<Button>("move-down-button");
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m_MoveButtons = m_Root.Q<VisualElement>("move-buttons");
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m_ImportFromFileButton = m_Root.Q<Button>("import-file-button");
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m_ExportToFileButton = m_Root.Q<Button>("export-file-button");
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m_AddAllButton = m_Root.Q<Button>("add-all-labels-in-project");
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m_StartingIdEnumField = m_Root.Q<EnumField>("starting-id-dropdown");
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m_AutoIdToggle = m_Root.Q<Toggle>("auto-id-toggle");
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m_IdSpecificUi = m_Root.Q<VisualElement>("id-specific-ui");
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m_SaveButton.SetEnabled(false);
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SetupPresentLabelsListView();
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RefreshLabelsMasterList();
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RefreshNonPresentLabels();
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SetupNonPresentLabelsListView();
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InitUiExtended();
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UpdateMoveButtonState(null);
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m_AddNewLabelButton.clicked += () => { AddNewLabel(m_AddedLabels); };
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#if UNITY_2020_1_OR_NEWER
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m_LabelListView.onSelectionChange += UpdateMoveButtonState;
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#else
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m_LabelListView.onSelectionChanged += UpdateMoveButtonState;
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#endif
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m_RemoveAllButton.clicked += () =>
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{
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m_SerializedLabelsArray.ClearArray();
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serializedObject.ApplyModifiedProperties();
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ChangesHappeningInForeground = true;
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RefreshListDataAndPresentation();
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};
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m_AddAllButton.clicked += () =>
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{
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foreach (var label in m_LabelsNotPresentInConfig)
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{
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AppendLabelEntryToSerializedArray(m_SerializedLabelsArray, CreateLabelEntryFromLabelString(m_SerializedLabelsArray, label));
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}
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serializedObject.ApplyModifiedProperties();
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ChangesHappeningInForeground = true;
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RefreshListDataAndPresentation();
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};
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m_ImportFromFileButton.clicked += () =>
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{
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var path = EditorUtility.OpenFilePanel("Import label configuration from file", "", "json");
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if (path.Length != 0)
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{
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var fileContent = File.ReadAllText(path);
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var jsonObj = JObject.Parse(fileContent);
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ImportFromJson(jsonObj);
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}
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};
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m_ExportToFileButton.clicked += () =>
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{
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var path = EditorUtility.SaveFilePanel("Export label configuration to file", "", this.name, "json");
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if (path.Length != 0)
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{
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string fileContents = ExportToJson();
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var writer = File.CreateText(path);
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writer.Write(fileContents);
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writer.Flush();
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writer.Close();
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}
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};
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m_Root.schedule.Execute(CheckForModelChanges).Every(30);
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}
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void RefreshLabelsMasterList()
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{
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m_AllLabelsInProject.Clear();
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var allPrefabPaths = GetAllPrefabsInProject();
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foreach (var path in allPrefabPaths)
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{
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var asset = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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var labeling = asset.GetComponent<Labeling>();
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if (labeling)
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{
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m_AllLabelsInProject.UnionWith(labeling.labels);
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}
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}
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}
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void RefreshNonPresentLabels()
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{
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m_LabelsNotPresentInConfig.Clear();
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m_LabelsNotPresentInConfig.AddRange(m_AllLabelsInProject);
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m_LabelsNotPresentInConfig.RemoveAll(label => m_AddedLabels.Contains(label));
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}
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static IEnumerable<string> GetAllPrefabsInProject()
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{
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var allPaths = AssetDatabase.GetAllAssetPaths();
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return allPaths.Where(path => path.EndsWith(".prefab")).ToList();
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}
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void UpdateMoveButtonState(IEnumerable<object> objectList)
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{
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var selectedIndex = m_LabelListView.selectedIndex;
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m_MoveDownButton.SetEnabled(selectedIndex < m_LabelListView.itemsSource.Count - 1);
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m_MoveUpButton.SetEnabled(selectedIndex > 0);
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}
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public void RefreshListDataAndPresentation()
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{
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serializedObject.Update();
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RefreshAddedLabels();
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if (m_EditorHasUi && m_UiInitialized)
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{
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RefreshNonPresentLabels();
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m_NonPresentLabelsListView.Refresh();
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RefreshListViewHeight();
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m_LabelListView.Refresh();
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}
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}
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void ScrollToBottomAndSelectLastItem()
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{
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m_LabelListView.selectedIndex = m_LabelListView.itemsSource.Count - 1;
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UpdateMoveButtonState(null);
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m_Root.schedule.Execute(() => { m_LabelListView.ScrollToItem(-1); })
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.StartingIn(
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10); //to circumvent the delay in listview's internal scrollview updating its geometry (when new items are added).
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}
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protected void RefreshAddedLabels()
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{
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m_AddedLabels.Clear();
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m_SerializedLabelsArray = serializedObject.FindProperty(IdLabelConfig.labelEntriesFieldName);
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for (int i = 0; i < m_SerializedLabelsArray.arraySize; i++)
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{
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m_AddedLabels.Add(m_SerializedLabelsArray.GetArrayElementAtIndex(i).FindPropertyRelative(nameof(ILabelEntry.label)).stringValue);
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}
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}
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protected virtual void SetupPresentLabelsListView()
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{
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m_LabelListView.itemsSource = m_AddedLabels;
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m_LabelListView.itemHeight = m_AddedLabelsItemHeight;
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m_LabelListView.selectionType = SelectionType.Single;
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m_LabelListView.RegisterCallback<AttachToPanelEvent>(evt => { RefreshListViewHeight(); });
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}
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void SetupNonPresentLabelsListView()
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{
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m_NonPresentLabelsListView.itemsSource = m_LabelsNotPresentInConfig;
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VisualElement MakeItem()
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{
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var element = new NonPresentLabelElement<T>(this);
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return element;
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}
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void BindItem(VisualElement e, int i)
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{
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if (e is NonPresentLabelElement<T> nonPresentLabel)
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{
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nonPresentLabel.label.text = m_LabelsNotPresentInConfig[i];
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}
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}
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m_NonPresentLabelsListView.bindItem = BindItem;
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m_NonPresentLabelsListView.makeItem = MakeItem;
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m_NonPresentLabelsListView.itemHeight = m_OtherLabelsItemHeight;
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m_NonPresentLabelsListView.selectionType = SelectionType.None;
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}
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protected void RefreshListViewHeight()
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{
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m_LabelListView.style.minHeight =
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Mathf.Clamp(m_LabelListView.itemsSource.Count * m_LabelListView.itemHeight, 300, 600);
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}
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string FindNewLabelString(List<string> labels)
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{
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string baseLabel = "New Label";
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string label = baseLabel;
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int count = 1;
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while (labels.Contains(label))
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{
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label = baseLabel + "_" + count++;
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}
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return label;
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}
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void AddNewLabel(List<string> presentLabels)
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{
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AddLabel(FindNewLabelString(presentLabels));
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}
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public void AddLabel(string labelToAdd)
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{
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if (m_AddedLabels.Contains(labelToAdd)) //label has already been added, cannot add again
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return;
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AppendLabelEntryToSerializedArray(m_SerializedLabelsArray, CreateLabelEntryFromLabelString(m_SerializedLabelsArray, labelToAdd));
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serializedObject.ApplyModifiedProperties();
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RefreshListDataAndPresentation();
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if (m_EditorHasUi)
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ScrollToBottomAndSelectLastItem();
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}
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public void RemoveLabel(string labelToRemove)
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{
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var index = IndexOfStringLabelInSerializedLabelsArray(labelToRemove);
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if (index >= 0)
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{
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m_SerializedLabelsArray.DeleteArrayElementAtIndex(index);
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}
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serializedObject.ApplyModifiedProperties();
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RefreshListDataAndPresentation();
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if (m_EditorHasUi)
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ScrollToBottomAndSelectLastItem();
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}
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protected abstract T CreateLabelEntryFromLabelString(SerializedProperty serializedArray, string labelToAdd);
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protected abstract void AppendLabelEntryToSerializedArray(SerializedProperty serializedArray, T labelEntry);
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void ImportFromJson(JObject jsonObj)
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{
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Undo.RegisterCompleteObjectUndo(serializedObject.targetObject, "Import new label config");
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JsonUtility.FromJsonOverwrite(jsonObj.ToString(), serializedObject.targetObject);
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ChangesHappeningInForeground = true;
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RefreshListDataAndPresentation();
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}
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string ExportToJson()
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{
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return JsonUtility.ToJson(serializedObject.targetObject);
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}
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public int IndexOfStringLabelInSerializedLabelsArray(string label)
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{
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for (int i = 0; i < m_SerializedLabelsArray.arraySize; i++)
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{
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var element = m_SerializedLabelsArray.GetArrayElementAtIndex(i).FindPropertyRelative(nameof(ILabelEntry.label));
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if (element.stringValue == label)
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{
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return i;
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}
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}
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return -1;
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}
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}
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abstract class LabelElementInLabelConfig<T> : VisualElement where T : ILabelEntry
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{
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protected const string k_UxmlDir = "Packages/com.unity.perception/Editor/GroundTruth/Uxml/";
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protected abstract string UxmlPath { get; }
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Button m_RemoveButton;
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public TextField labelTextField;
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public int indexInList;
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protected SerializedProperty m_LabelsArray;
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protected LabelConfigEditor<T> m_LabelConfigEditor;
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protected LabelElementInLabelConfig(LabelConfigEditor<T> editor, SerializedProperty labelsArray)
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{
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m_LabelConfigEditor = editor;
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m_LabelsArray = labelsArray;
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Init();
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}
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void Init()
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{
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AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(UxmlPath).CloneTree(this);
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labelTextField = this.Q<TextField>("label-value");
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m_RemoveButton = this.Q<Button>("remove-button");
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labelTextField.isDelayed = true;
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InitExtended();
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labelTextField.RegisterValueChangedCallback((cEvent) =>
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{
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int index = m_LabelConfigEditor.IndexOfStringLabelInSerializedLabelsArray(cEvent.newValue);
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if (index != -1 && index != indexInList)
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{
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//The listview recycles child visual elements and that causes the RegisterValueChangedCallback event to be called when scrolling.
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//Therefore, we need to make sure we are not in this code block just because of scrolling, but because the user is actively changing one of the labels.
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//The index check is for this purpose.
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Debug.LogError("A label with the string " + cEvent.newValue + " has already been added to this label configuration.");
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m_LabelsArray.GetArrayElementAtIndex(indexInList).FindPropertyRelative(nameof(ILabelEntry.label))
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.stringValue = cEvent.previousValue; //since the textfield is bound to this property, it has already changed the property, so we need to revert the property.
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m_LabelsArray.serializedObject.ApplyModifiedProperties();
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m_LabelConfigEditor.ChangesHappeningInForeground = true;
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m_LabelConfigEditor.RefreshListDataAndPresentation();
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return;
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}
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//even though the textfield is already bound to the relevant property, we need to explicitly set the
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//property here too in order to make "hasModifiedProperties" return the right value in the next line. Otherwise it will always be false.
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m_LabelsArray.GetArrayElementAtIndex(indexInList).FindPropertyRelative(nameof(ILabelEntry.label))
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.stringValue = cEvent.newValue;
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if (m_LabelsArray.serializedObject.hasModifiedProperties)
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{
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//the value change event is called even when the listview recycles its child elements for re-use during scrolling, therefore, we should check to make sure there are modified properties, otherwise we would be doing the refresh for no reason (reduces scrolling performance)
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m_LabelsArray.serializedObject.ApplyModifiedProperties();
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m_LabelConfigEditor.ChangesHappeningInForeground = true;
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m_LabelConfigEditor.RefreshListDataAndPresentation();
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}
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});
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m_RemoveButton.clicked += () =>
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{
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m_LabelsArray.DeleteArrayElementAtIndex(indexInList);
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m_LabelConfigEditor.PostRemoveOperations();
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m_LabelConfigEditor.serializedObject.ApplyModifiedProperties();
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m_LabelConfigEditor.ChangesHappeningInForeground = true;
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m_LabelConfigEditor.RefreshListDataAndPresentation();
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};
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}
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protected abstract void InitExtended();
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}
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class NonPresentLabelElement<T> : VisualElement where T : ILabelEntry
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{
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string m_UxmlDir = "Packages/com.unity.perception/Editor/GroundTruth/Uxml/";
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public Label label;
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public NonPresentLabelElement(LabelConfigEditor<T> editor)
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{
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var uxmlPath = m_UxmlDir + "SuggestedLabelElement.uxml";
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AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(uxmlPath).CloneTree(this);
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label = this.Q<Label>("label-value");
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var addButton = this.Q<Button>("add-button");
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addButton.clicked += () => { editor.AddLabel(label.text); };
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}
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}
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}
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