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using System;
namespace UnityEngine.Perception.Randomization.Scenarios
{
/// <summary>
/// A scenario that runs for a fixed number of frames during each iteration
/// </summary>
[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
public class FixedLengthScenario: Scenario<FixedLengthScenario.Constants>
{
/// <summary>
/// Constants describing the execution of this scenario
/// </summary>
[Serializable]
public class Constants
{
/// <summary>
/// The number of frames to generate per iteration
/// </summary>
public int framesPerIteration = 1;
/// <summary>
/// The iteration index begin the simulation on
/// </summary>
public int startingIteration;
/// <summary>
/// The total number of iterations to complete before the simulation terminates
/// </summary>
public int totalIterations = 1000;
}
/// <summary>
/// Returns whether the current scenario iteration has completed
/// </summary>
public override bool isIterationComplete => currentIterationFrame >= constants.framesPerIteration;
/// <summary>
/// Returns whether the scenario has completed
/// </summary>
public override bool isScenarioComplete => currentIteration >= constants.totalIterations;
/// <summary>
/// Called before the scenario begins iterating
/// </summary>
public override void OnInitialize()
{
currentIteration = constants.startingIteration;
}
}
}