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374 行
16 KiB
374 行
16 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine.Perception.Randomization.Parameters;
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using UnityEngine.UIElements;
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namespace UnityEngine.Perception.Randomization.Editor
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{
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class ParameterElement : VisualElement
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{
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int m_ParameterIndex;
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bool m_Filtered;
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VisualElement m_Properties;
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VisualElement m_ExtraProperties;
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VisualElement m_TargetContainer;
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ToolbarMenu m_TargetPropertyMenu;
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SerializedProperty m_SerializedProperty;
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SerializedProperty m_Target;
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SerializedProperty m_TargetGameObject;
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SerializedProperty m_ApplicationFrequency;
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const string k_CollapsedParameterClass = "collapsed-parameter";
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public ParameterConfigurationEditor ConfigEditor { get; private set; }
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Parameter parameter => ConfigEditor.config.parameters[m_ParameterIndex];
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CategoricalParameterBase categoricalParameter => (CategoricalParameterBase)parameter;
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public int ParameterIndex => parent.IndexOf(this);
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public bool Collapsed
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{
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get => parameter.collapsed;
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set
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{
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parameter.collapsed = value;
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if (value)
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AddToClassList(k_CollapsedParameterClass);
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else
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RemoveFromClassList(k_CollapsedParameterClass);
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}
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}
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public bool Filtered
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{
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get => m_Filtered;
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set
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{
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m_Filtered = value;
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style.display = value
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? new StyleEnum<DisplayStyle>(DisplayStyle.Flex)
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: new StyleEnum<DisplayStyle>(DisplayStyle.None);
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}
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}
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public ParameterElement(int index, ParameterConfigurationEditor paramConfigEditor)
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{
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ConfigEditor = paramConfigEditor;
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var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/ParameterElement.uxml");
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template.CloneTree(this);
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m_ParameterIndex = index;
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m_SerializedProperty =
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ConfigEditor.serializedObject.FindProperty("parameters").GetArrayElementAtIndex(m_ParameterIndex);
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this.AddManipulator(new ParameterDragManipulator());
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Collapsed = parameter.collapsed;
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var removeButton = this.Q<Button>("remove-parameter");
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removeButton.RegisterCallback<MouseUpEvent>(evt => paramConfigEditor.RemoveParameter(this));
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var parameterTypeLabel = this.Query<Label>("parameter-type-label").First();
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parameterTypeLabel.text = Parameter.GetDisplayName(parameter.GetType());
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var parameterNameField = this.Q<TextField>("name");
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parameterNameField.isDelayed = true;
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parameterNameField.BindProperty(m_SerializedProperty.FindPropertyRelative("name"));
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m_TargetContainer = this.Q<VisualElement>("target-container");
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m_TargetPropertyMenu = this.Q<ToolbarMenu>("property-select-menu");
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m_Target = m_SerializedProperty.FindPropertyRelative("target");
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m_TargetGameObject = m_Target.FindPropertyRelative("gameObject");
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ToggleTargetContainer();
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var frequencyField = this.Q<EnumField>("application-frequency");
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frequencyField.Init(ParameterApplicationFrequency.OnIterationSetup);
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m_ApplicationFrequency = m_Target.FindPropertyRelative("applicationFrequency");
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frequencyField.BindProperty(m_ApplicationFrequency);
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var targetField = this.Q<ObjectField>("target");
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targetField.objectType = typeof(GameObject);
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targetField.value = m_TargetGameObject.objectReferenceValue;
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targetField.RegisterCallback<ChangeEvent<Object>>(evt =>
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{
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ClearTarget();
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var appFreqEnumIndex = m_ApplicationFrequency.intValue;
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m_TargetGameObject.objectReferenceValue = (GameObject)evt.newValue;
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m_ApplicationFrequency.intValue = appFreqEnumIndex;
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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ToggleTargetContainer();
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FillPropertySelectMenu();
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});
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FillPropertySelectMenu();
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var collapseToggle = this.Q<VisualElement>("collapse");
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collapseToggle.RegisterCallback<MouseUpEvent>(evt => Collapsed = !Collapsed);
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m_ExtraProperties = this.Q<VisualElement>("extra-properties");
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CreatePropertyFields();
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}
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void ToggleTargetContainer()
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{
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m_TargetContainer.style.display = m_TargetGameObject.objectReferenceValue == null
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? new StyleEnum<DisplayStyle>(DisplayStyle.None)
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: new StyleEnum<DisplayStyle>(DisplayStyle.Flex);
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}
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void ClearTarget()
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{
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m_Target.FindPropertyRelative("component").objectReferenceValue = null;
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m_Target.FindPropertyRelative("propertyName").stringValue = string.Empty;
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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}
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void SetTarget(ParameterTarget newTarget)
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{
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m_TargetGameObject.objectReferenceValue = newTarget.gameObject;
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m_Target.FindPropertyRelative("component").objectReferenceValue = newTarget.component;
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m_Target.FindPropertyRelative("propertyName").stringValue = newTarget.propertyName;
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m_Target.FindPropertyRelative("fieldOrProperty").intValue = (int)newTarget.fieldOrProperty;
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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m_TargetPropertyMenu.text = TargetPropertyDisplayText(parameter.target);
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}
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static string TargetPropertyDisplayText(ParameterTarget target)
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{
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return $"{target.component.GetType().Name}.{target.propertyName}";
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}
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void FillPropertySelectMenu()
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{
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if (!parameter.hasTarget)
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return;
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m_TargetPropertyMenu.menu.MenuItems().Clear();
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var options = GatherPropertyOptions(parameter.target.gameObject, parameter.sampleType);
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if (options.Count == 0)
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{
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m_TargetPropertyMenu.text = "No compatible properties";
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m_TargetPropertyMenu.SetEnabled(false);
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}
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else
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{
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m_TargetPropertyMenu.SetEnabled(true);
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foreach (var option in options)
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{
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m_TargetPropertyMenu.menu.AppendAction(
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TargetPropertyDisplayText(option),
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a => { SetTarget(option); });
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}
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m_TargetPropertyMenu.text = parameter.target.propertyName == string.Empty
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? "Select a property"
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: TargetPropertyDisplayText(parameter.target);
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}
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}
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static List<ParameterTarget> GatherPropertyOptions(GameObject obj, Type propertyType)
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{
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var options = new List<ParameterTarget>();
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foreach (var component in obj.GetComponents<Component>())
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{
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if (component == null)
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continue;
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var componentType = component.GetType();
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var fieldInfos = componentType.GetFields();
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foreach (var fieldInfo in fieldInfos)
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{
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if (fieldInfo.FieldType == propertyType && fieldInfo.IsPublic && !fieldInfo.IsInitOnly)
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options.Add(new ParameterTarget()
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{
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gameObject = obj,
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component = component,
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propertyName = fieldInfo.Name,
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fieldOrProperty = FieldOrProperty.Field
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});
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}
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var propertyInfos = componentType.GetProperties();
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foreach (var propertyInfo in propertyInfos)
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{
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if (propertyInfo.PropertyType == propertyType && propertyInfo.GetSetMethod() != null)
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options.Add(new ParameterTarget()
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{
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gameObject = obj,
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component = component,
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propertyName = propertyInfo.Name,
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fieldOrProperty = FieldOrProperty.Property
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});
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}
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}
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return options;
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}
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void CreatePropertyFields()
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{
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m_ExtraProperties.Clear();
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if (parameter is CategoricalParameterBase)
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{
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CreateCategoricalParameterFields();
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return;
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}
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var currentProperty = m_SerializedProperty.Copy();
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var nextSiblingProperty = m_SerializedProperty.Copy();
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nextSiblingProperty.Next(false);
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if (currentProperty.NextVisible(true))
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{
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do
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{
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if (SerializedProperty.EqualContents(currentProperty, nextSiblingProperty))
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break;
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if (currentProperty.type.Contains("managedReference") &&
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currentProperty.managedReferenceFieldTypename == StaticData.samplerSerializedFieldType)
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m_ExtraProperties.Add(new SamplerElement(currentProperty.Copy(), parameter));
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else
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{
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var propertyField = new PropertyField(currentProperty.Copy());
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propertyField.Bind(currentProperty.serializedObject);
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m_ExtraProperties.Add(propertyField);
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}
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} while (currentProperty.NextVisible(false));
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}
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}
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void CreateCategoricalParameterFields()
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{
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var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/CategoricalParameterTemplate.uxml").CloneTree();
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var optionsProperty = m_SerializedProperty.FindPropertyRelative("m_Categories");
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var probabilitiesProperty = m_SerializedProperty.FindPropertyRelative("probabilities");
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var probabilities = categoricalParameter.probabilities;
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var listView = template.Q<ListView>("options");
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listView.itemsSource = probabilities;
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listView.itemHeight = 22;
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listView.selectionType = SelectionType.None;
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listView.style.flexGrow = 1.0f;
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listView.style.height = new StyleLength(listView.itemHeight * 4);
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VisualElement MakeItem() => new CategoricalOptionElement(
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optionsProperty, probabilitiesProperty);
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listView.makeItem = MakeItem;
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void BindItem(VisualElement e, int i)
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{
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var optionElement = (CategoricalOptionElement)e;
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optionElement.BindProperties(i);
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var removeButton = optionElement.Q<Button>("remove");
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removeButton.clicked += () =>
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{
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probabilitiesProperty.DeleteArrayElementAtIndex(i);
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// First delete sets option to null, second delete removes option
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var numOptions = optionsProperty.arraySize;
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optionsProperty.DeleteArrayElementAtIndex(i);
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if (numOptions == optionsProperty.arraySize)
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optionsProperty.DeleteArrayElementAtIndex(i);
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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listView.itemsSource = categoricalParameter.probabilities;
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listView.Refresh();
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};
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}
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listView.bindItem = BindItem;
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var addOptionButton = template.Q<Button>("add-option");
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addOptionButton.clicked += () =>
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{
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probabilitiesProperty.arraySize++;
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optionsProperty.arraySize++;
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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listView.itemsSource = categoricalParameter.probabilities;
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listView.Refresh();
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listView.ScrollToItem(probabilitiesProperty.arraySize);
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};
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var addFolderButton = template.Q<Button>("add-folder");
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if (categoricalParameter.sampleType.IsSubclassOf(typeof(Object)))
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{
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addFolderButton.clicked += () =>
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{
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var folderPath = EditorUtility.OpenFolderPanel(
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"Add Options From Folder", Application.dataPath, string.Empty);
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if (folderPath == string.Empty)
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return;
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var categories = LoadAssetsFromFolder(folderPath, categoricalParameter.sampleType);
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probabilitiesProperty.arraySize += categories.Count;
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optionsProperty.arraySize += categories.Count;
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var uniformProbability = 1f / categories.Count;
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for (var i = 0; i < categories.Count; i++)
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{
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var optionProperty = optionsProperty.GetArrayElementAtIndex(i);
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var probabilityProperty = probabilitiesProperty.GetArrayElementAtIndex(i);
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optionProperty.objectReferenceValue = categories[i];
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probabilityProperty.floatValue = uniformProbability;
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}
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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listView.itemsSource = categoricalParameter.probabilities;
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listView.Refresh();
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};
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}
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else
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addFolderButton.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
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var clearOptionsButton = template.Q<Button>("clear-options");
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clearOptionsButton.clicked += () =>
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{
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probabilitiesProperty.arraySize = 0;
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optionsProperty.arraySize = 0;
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m_SerializedProperty.serializedObject.ApplyModifiedProperties();
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listView.itemsSource = categoricalParameter.probabilities;
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listView.Refresh();
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};
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var scrollView = listView.Q<ScrollView>();
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listView.RegisterCallback<WheelEvent>(evt =>
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{
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if (Mathf.Approximately(scrollView.verticalScroller.highValue, 0f))
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return;
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if ((scrollView.scrollOffset.y <= 0f && evt.delta.y < 0f) ||
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scrollView.scrollOffset.y >= scrollView.verticalScroller.highValue && evt.delta.y > 0f)
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evt.StopImmediatePropagation();
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});
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var uniformToggle = template.Q<Toggle>("uniform");
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var uniformProperty = m_SerializedProperty.FindPropertyRelative("uniform");
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uniformToggle.BindProperty(uniformProperty);
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void ToggleProbabilityFields(bool toggle)
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{
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if (toggle)
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listView.AddToClassList("uniform-probability");
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else
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listView.RemoveFromClassList("uniform-probability");
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}
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ToggleProbabilityFields(uniformToggle.value);
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if (Application.isPlaying)
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uniformToggle.SetEnabled(false);
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else
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uniformToggle.RegisterCallback<ChangeEvent<bool>>(evt => ToggleProbabilityFields(evt.newValue));
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var seedField = template.Q<IntegerField>("seed");
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seedField.BindProperty(m_SerializedProperty.FindPropertyRelative("m_Sampler.<baseSeed>k__BackingField"));
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m_ExtraProperties.Add(template);
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}
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static List<Object> LoadAssetsFromFolder(string folderPath, Type assetType)
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{
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if (!folderPath.StartsWith(Application.dataPath))
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throw new ApplicationException("Selected folder is not an asset folder in this project");
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var assetsPath = "Assets" + folderPath.Remove(0, Application.dataPath.Length);
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var guids = AssetDatabase.FindAssets($"t:{assetType.Name}", new []{assetsPath});
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var assets = new List<Object>();
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foreach (var guid in guids)
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assets.Add(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), assetType));
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return assets;
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}
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}
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}
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