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using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine.Perception.Randomization.Parameters;
using UnityEngine.UIElements;
namespace UnityEngine.Perception.Randomization.Editor
{
class ParameterElement : VisualElement
{
int m_ParameterIndex;
bool m_Filtered;
VisualElement m_Properties;
VisualElement m_ExtraProperties;
VisualElement m_TargetContainer;
ToolbarMenu m_TargetPropertyMenu;
SerializedProperty m_SerializedProperty;
SerializedProperty m_Target;
SerializedProperty m_TargetGameObject;
SerializedProperty m_ApplicationFrequency;
const string k_CollapsedParameterClass = "collapsed-parameter";
public ParameterConfigurationEditor ConfigEditor { get; private set; }
Parameter parameter => ConfigEditor.config.parameters[m_ParameterIndex];
CategoricalParameterBase categoricalParameter => (CategoricalParameterBase)parameter;
public int ParameterIndex => parent.IndexOf(this);
public bool Collapsed
{
get => parameter.collapsed;
set
{
parameter.collapsed = value;
if (value)
AddToClassList(k_CollapsedParameterClass);
else
RemoveFromClassList(k_CollapsedParameterClass);
}
}
public bool Filtered
{
get => m_Filtered;
set
{
m_Filtered = value;
style.display = value
? new StyleEnum<DisplayStyle>(DisplayStyle.Flex)
: new StyleEnum<DisplayStyle>(DisplayStyle.None);
}
}
public ParameterElement(int index, ParameterConfigurationEditor paramConfigEditor)
{
ConfigEditor = paramConfigEditor;
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
$"{StaticData.uxmlDir}/ParameterElement.uxml");
template.CloneTree(this);
m_ParameterIndex = index;
m_SerializedProperty =
ConfigEditor.serializedObject.FindProperty("parameters").GetArrayElementAtIndex(m_ParameterIndex);
this.AddManipulator(new ParameterDragManipulator());
Collapsed = parameter.collapsed;
var removeButton = this.Q<Button>("remove-parameter");
removeButton.RegisterCallback<MouseUpEvent>(evt => paramConfigEditor.RemoveParameter(this));
var parameterTypeLabel = this.Query<Label>("parameter-type-label").First();
parameterTypeLabel.text = Parameter.GetDisplayName(parameter.GetType());
var parameterNameField = this.Q<TextField>("name");
parameterNameField.isDelayed = true;
parameterNameField.BindProperty(m_SerializedProperty.FindPropertyRelative("name"));
m_TargetContainer = this.Q<VisualElement>("target-container");
m_TargetPropertyMenu = this.Q<ToolbarMenu>("property-select-menu");
m_Target = m_SerializedProperty.FindPropertyRelative("target");
m_TargetGameObject = m_Target.FindPropertyRelative("gameObject");
ToggleTargetContainer();
var frequencyField = this.Q<EnumField>("application-frequency");
frequencyField.Init(ParameterApplicationFrequency.OnIterationSetup);
m_ApplicationFrequency = m_Target.FindPropertyRelative("applicationFrequency");
frequencyField.BindProperty(m_ApplicationFrequency);
var targetField = this.Q<ObjectField>("target");
targetField.objectType = typeof(GameObject);
targetField.value = m_TargetGameObject.objectReferenceValue;
targetField.RegisterCallback<ChangeEvent<Object>>(evt =>
{
ClearTarget();
var appFreqEnumIndex = m_ApplicationFrequency.intValue;
m_TargetGameObject.objectReferenceValue = (GameObject)evt.newValue;
m_ApplicationFrequency.intValue = appFreqEnumIndex;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
ToggleTargetContainer();
FillPropertySelectMenu();
});
FillPropertySelectMenu();
var collapseToggle = this.Q<VisualElement>("collapse");
collapseToggle.RegisterCallback<MouseUpEvent>(evt => Collapsed = !Collapsed);
m_ExtraProperties = this.Q<VisualElement>("extra-properties");
CreatePropertyFields();
}
void ToggleTargetContainer()
{
m_TargetContainer.style.display = m_TargetGameObject.objectReferenceValue == null
? new StyleEnum<DisplayStyle>(DisplayStyle.None)
: new StyleEnum<DisplayStyle>(DisplayStyle.Flex);
}
void ClearTarget()
{
m_Target.FindPropertyRelative("component").objectReferenceValue = null;
m_Target.FindPropertyRelative("propertyName").stringValue = string.Empty;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
}
void SetTarget(ParameterTarget newTarget)
{
m_TargetGameObject.objectReferenceValue = newTarget.gameObject;
m_Target.FindPropertyRelative("component").objectReferenceValue = newTarget.component;
m_Target.FindPropertyRelative("propertyName").stringValue = newTarget.propertyName;
m_Target.FindPropertyRelative("fieldOrProperty").intValue = (int)newTarget.fieldOrProperty;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
m_TargetPropertyMenu.text = TargetPropertyDisplayText(parameter.target);
}
static string TargetPropertyDisplayText(ParameterTarget target)
{
return $"{target.component.GetType().Name}.{target.propertyName}";
}
void FillPropertySelectMenu()
{
if (!parameter.hasTarget)
return;
m_TargetPropertyMenu.menu.MenuItems().Clear();
var options = GatherPropertyOptions(parameter.target.gameObject, parameter.sampleType);
if (options.Count == 0)
{
m_TargetPropertyMenu.text = "No compatible properties";
m_TargetPropertyMenu.SetEnabled(false);
}
else
{
m_TargetPropertyMenu.SetEnabled(true);
foreach (var option in options)
{
m_TargetPropertyMenu.menu.AppendAction(
TargetPropertyDisplayText(option),
a => { SetTarget(option); });
}
m_TargetPropertyMenu.text = parameter.target.propertyName == string.Empty
? "Select a property"
: TargetPropertyDisplayText(parameter.target);
}
}
static List<ParameterTarget> GatherPropertyOptions(GameObject obj, Type propertyType)
{
var options = new List<ParameterTarget>();
foreach (var component in obj.GetComponents<Component>())
{
if (component == null)
continue;
var componentType = component.GetType();
var fieldInfos = componentType.GetFields();
foreach (var fieldInfo in fieldInfos)
{
if (fieldInfo.FieldType == propertyType && fieldInfo.IsPublic && !fieldInfo.IsInitOnly)
options.Add(new ParameterTarget()
{
gameObject = obj,
component = component,
propertyName = fieldInfo.Name,
fieldOrProperty = FieldOrProperty.Field
});
}
var propertyInfos = componentType.GetProperties();
foreach (var propertyInfo in propertyInfos)
{
if (propertyInfo.PropertyType == propertyType && propertyInfo.GetSetMethod() != null)
options.Add(new ParameterTarget()
{
gameObject = obj,
component = component,
propertyName = propertyInfo.Name,
fieldOrProperty = FieldOrProperty.Property
});
}
}
return options;
}
void CreatePropertyFields()
{
m_ExtraProperties.Clear();
if (parameter is CategoricalParameterBase)
{
CreateCategoricalParameterFields();
return;
}
var currentProperty = m_SerializedProperty.Copy();
var nextSiblingProperty = m_SerializedProperty.Copy();
nextSiblingProperty.Next(false);
if (currentProperty.NextVisible(true))
{
do
{
if (SerializedProperty.EqualContents(currentProperty, nextSiblingProperty))
break;
if (currentProperty.type.Contains("managedReference") &&
currentProperty.managedReferenceFieldTypename == StaticData.samplerSerializedFieldType)
m_ExtraProperties.Add(new SamplerElement(currentProperty.Copy(), parameter));
else
{
var propertyField = new PropertyField(currentProperty.Copy());
propertyField.Bind(currentProperty.serializedObject);
m_ExtraProperties.Add(propertyField);
}
} while (currentProperty.NextVisible(false));
}
}
void CreateCategoricalParameterFields()
{
var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
$"{StaticData.uxmlDir}/CategoricalParameterTemplate.uxml").CloneTree();
var optionsProperty = m_SerializedProperty.FindPropertyRelative("m_Categories");
var probabilitiesProperty = m_SerializedProperty.FindPropertyRelative("probabilities");
var probabilities = categoricalParameter.probabilities;
var listView = template.Q<ListView>("options");
listView.itemsSource = probabilities;
listView.itemHeight = 22;
listView.selectionType = SelectionType.None;
listView.style.flexGrow = 1.0f;
listView.style.height = new StyleLength(listView.itemHeight * 4);
VisualElement MakeItem() => new CategoricalOptionElement(
optionsProperty, probabilitiesProperty);
listView.makeItem = MakeItem;
void BindItem(VisualElement e, int i)
{
var optionElement = (CategoricalOptionElement)e;
optionElement.BindProperties(i);
var removeButton = optionElement.Q<Button>("remove");
removeButton.clicked += () =>
{
probabilitiesProperty.DeleteArrayElementAtIndex(i);
// First delete sets option to null, second delete removes option
var numOptions = optionsProperty.arraySize;
optionsProperty.DeleteArrayElementAtIndex(i);
if (numOptions == optionsProperty.arraySize)
optionsProperty.DeleteArrayElementAtIndex(i);
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
}
listView.bindItem = BindItem;
var addOptionButton = template.Q<Button>("add-option");
addOptionButton.clicked += () =>
{
probabilitiesProperty.arraySize++;
optionsProperty.arraySize++;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
listView.ScrollToItem(probabilitiesProperty.arraySize);
};
var addFolderButton = template.Q<Button>("add-folder");
if (categoricalParameter.sampleType.IsSubclassOf(typeof(Object)))
{
addFolderButton.clicked += () =>
{
var folderPath = EditorUtility.OpenFolderPanel(
"Add Options From Folder", Application.dataPath, string.Empty);
if (folderPath == string.Empty)
return;
var categories = LoadAssetsFromFolder(folderPath, categoricalParameter.sampleType);
probabilitiesProperty.arraySize += categories.Count;
optionsProperty.arraySize += categories.Count;
var uniformProbability = 1f / categories.Count;
for (var i = 0; i < categories.Count; i++)
{
var optionProperty = optionsProperty.GetArrayElementAtIndex(i);
var probabilityProperty = probabilitiesProperty.GetArrayElementAtIndex(i);
optionProperty.objectReferenceValue = categories[i];
probabilityProperty.floatValue = uniformProbability;
}
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
}
else
addFolderButton.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
var clearOptionsButton = template.Q<Button>("clear-options");
clearOptionsButton.clicked += () =>
{
probabilitiesProperty.arraySize = 0;
optionsProperty.arraySize = 0;
m_SerializedProperty.serializedObject.ApplyModifiedProperties();
listView.itemsSource = categoricalParameter.probabilities;
listView.Refresh();
};
var scrollView = listView.Q<ScrollView>();
listView.RegisterCallback<WheelEvent>(evt =>
{
if (Mathf.Approximately(scrollView.verticalScroller.highValue, 0f))
return;
if ((scrollView.scrollOffset.y <= 0f && evt.delta.y < 0f) ||
scrollView.scrollOffset.y >= scrollView.verticalScroller.highValue && evt.delta.y > 0f)
evt.StopImmediatePropagation();
});
var uniformToggle = template.Q<Toggle>("uniform");
var uniformProperty = m_SerializedProperty.FindPropertyRelative("uniform");
uniformToggle.BindProperty(uniformProperty);
void ToggleProbabilityFields(bool toggle)
{
if (toggle)
listView.AddToClassList("uniform-probability");
else
listView.RemoveFromClassList("uniform-probability");
}
ToggleProbabilityFields(uniformToggle.value);
if (Application.isPlaying)
uniformToggle.SetEnabled(false);
else
uniformToggle.RegisterCallback<ChangeEvent<bool>>(evt => ToggleProbabilityFields(evt.newValue));
var seedField = template.Q<IntegerField>("seed");
seedField.BindProperty(m_SerializedProperty.FindPropertyRelative("m_Sampler.<baseSeed>k__BackingField"));
m_ExtraProperties.Add(template);
}
static List<Object> LoadAssetsFromFolder(string folderPath, Type assetType)
{
if (!folderPath.StartsWith(Application.dataPath))
throw new ApplicationException("Selected folder is not an asset folder in this project");
var assetsPath = "Assets" + folderPath.Remove(0, Application.dataPath.Length);
var guids = AssetDatabase.FindAssets($"t:{assetType.Name}", new []{assetsPath});
var assets = new List<Object>();
foreach (var guid in guids)
assets.Add(AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), assetType));
return assets;
}
}
}