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23 行
1.5 KiB
23 行
1.5 KiB
<UXML xmlns="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements">
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<VisualElement>
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<Style src="../Uss/Styles.uss"/>
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<TextElement
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class="scenario__info-box"
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text="Scenarios control the execution flow of your simulation by applying randomization parameters. Make sure to always have only one scenario active within your scene."/>
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<VisualElement name="inspector-properties" style="margin-bottom: 4px;"/>
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<VisualElement class="scenario__dark-viewport" style="padding-left: 16px">
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<Toggle label="Quit On Complete" tooltip="Quit the application when the scenario completes" binding-path="quitOnComplete"/>
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<VisualElement name="constants-container">
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<editor:PropertyField
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binding-path="constants"
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tooltip="A list of parameters for this scenario that will be JSON serialized."/>
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<editor:PropertyField name="configuration-file-name" label="Constants File Name" binding-path="serializedConstantsFileName"/>
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<VisualElement style="flex-direction: row;">
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<Button name="serialize-constants" text="Serialize Constants" style="flex-grow: 1;"/>
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<Button name="deserialize-constants" text="Deserialize Constants" style="flex-grow: 1;"/>
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</VisualElement>
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</VisualElement>
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</VisualElement>
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<VisualElement name="randomizer-list-placeholder"/>
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</VisualElement>
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</UXML>
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