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28 行
919 B
28 行
919 B
using Unity.Simulation;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// PerceptionUpdater is automatically spawned when the player starts and is used to coordinate and maintain
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/// static perception lifecycle behaviours.
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/// </summary>
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[AddComponentMenu("")]
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[DefaultExecutionOrder(5)]
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class PerceptionUpdater : MonoBehaviour
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{
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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static void Initialize()
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{
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var updaterObject = new GameObject("PerceptionUpdater");
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updaterObject.AddComponent<PerceptionUpdater>();
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updaterObject.hideFlags = HideFlags.HideAndDontSave;
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DontDestroyOnLoad(updaterObject);
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}
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void LateUpdate()
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{
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LabelManager.singleton.RegisterPendingLabels();
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DatasetCapture.Instance.Update();
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}
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}
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}
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