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using System;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// The origin to use for bounding box calculation
/// </summary>
public enum BoundingBoxOrigin
{
/// <summary>
/// (0, 0) is located at the top-left of the image, with +y pointing down.
/// </summary>
TopLeft,
/// <summary>
/// (0, 0) is located at the bottom-left of the image, with +y pointing up.
/// </summary>
BottomLeft
}
}