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16 行
386 B
16 行
386 B
using System;
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using UnityEngine;
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using UnityEngine.Perception.GroundTruth;
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using UnityEngine.Perception.Randomization.Scenarios;
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namespace RandomizationTests.ScenarioTests
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{
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[AddComponentMenu("")]
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class TestFixedLengthScenario : FixedLengthScenario
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{
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protected override void OnComplete()
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{
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DatasetCapture.ResetSimulation();
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}
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}
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}
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