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39 行
1.2 KiB
39 行
1.2 KiB
using System;
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namespace UnityEngine.Perception
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{
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public struct RenderedObjectInfo : IEquatable<RenderedObjectInfo>
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{
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public int instanceId;
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public int labelId;
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public Rect boundingBox;
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public int pixelCount;
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public override string ToString()
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{
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return $"{nameof(instanceId)}: {instanceId}, {nameof(labelId)}: {labelId}, {nameof(boundingBox)}: {boundingBox}, {nameof(pixelCount)}: {pixelCount}";
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}
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public bool Equals(RenderedObjectInfo other)
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{
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return instanceId == other.instanceId && labelId == other.labelId && boundingBox.Equals(other.boundingBox) && pixelCount == other.pixelCount;
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}
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public override bool Equals(object obj)
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{
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return obj is RenderedObjectInfo other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = instanceId;
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hashCode = (hashCode * 397) ^ labelId;
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hashCode = (hashCode * 397) ^ boundingBox.GetHashCode();
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hashCode = (hashCode * 397) ^ pixelCount;
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return hashCode;
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}
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}
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}
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}
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