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44 行
1.3 KiB
44 行
1.3 KiB
using System;
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using Unity.Collections;
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using Unity.Jobs;
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using UnityEngine;
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namespace UnityEngine.Perception.Randomization.Samplers
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{
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/// <summary>
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/// Generates random values from probability distributions
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/// </summary>
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public interface ISampler
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{
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/// <summary>
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/// Resets a sampler's state to its base random seed
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/// </summary>
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void ResetState();
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/// <summary>
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/// Resets a sampler's state to its base random seed and then offsets said seed using an index value
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/// </summary>
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/// <param name="index">
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/// Often a the active scenario's currentIteration
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/// </param>
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void ResetState(int index);
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/// <summary>
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/// Deterministically offsets a sampler's state when generating values within a batched job
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/// </summary>
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/// <param name="batchIndex">
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/// The current job index
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/// </param>
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void IterateState(int batchIndex);
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/// <summary>
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/// Generate one sample
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/// </summary>
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float Sample();
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/// <summary>
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/// Schedule a job to generate multiple samples
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/// </summary>
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NativeArray<float> Samples(int sampleCount, out JobHandle jobHandle);
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}
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}
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