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<UXML xmlns="UnityEngine.UIElements" xmlns:editor="UnityEditor.UIElements">
<VisualElement>
<Style src="../Uss/ScenarioStyles.uss"/>
<TextElement class="info-box" text="Scenarios control the execution flow of your simulation by applying randomization parameters. Make sure to always have only one scenario active within your scene."/>
<VisualElement name="inspector-properties" style="margin-bottom: 4px;"/>
<VisualElement name="configuration-container" class="dark-viewport" style="padding-left: 16px">
<Toggle label="Quit On Complete" tooltip="Quit the application when the scenario completes" binding-path="quitOnComplete"/>
<VisualElement name="constants-container">
<editor:PropertyField binding-path="constants" tooltip="A custom list of parameters for this scenario that will be JSON serialized. You can add or remove constants by modifying the code for this scenario class. Only these properties of the simulation can be changed externally from a built player."/>
<editor:PropertyField name="configuration-file-name" label="Constants File Name" binding-path="serializedConstantsFileName"/>
<editor:PropertyField tooltip="Read constants from JSON when the application starts" name="deserialize-on-start" label="Deserialize On Start" binding-path="deserializeOnStart"/>
<VisualElement style="flex-direction: row;">
<Button name="serialize-constants" text="Serialize Constants" style="flex-grow: 1;"/>
<Button name="deserialize-constants" text="Deserialize Constants" style="flex-grow: 1;"/>
</VisualElement>
</VisualElement>
</VisualElement>
<VisualElement name="randomizer-list-placeholder"/>
</VisualElement>
</UXML>