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19 行
495 B
19 行
495 B
using System;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// The origin to use for bounding box calculation
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/// </summary>
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public enum BoundingBoxOrigin
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{
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/// <summary>
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/// (0, 0) is located at the top-left of the image, with +y pointing down.
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/// </summary>
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TopLeft,
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/// <summary>
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/// (0, 0) is located at the bottom-left of the image, with +y pointing up.
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/// </summary>
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BottomLeft
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}
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}
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