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58 行
1.7 KiB
58 行
1.7 KiB
using System;
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using System.Collections.Generic;
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using Unity.Entities;
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using UnityEngine;
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namespace UnityEngine.Perception.Randomization
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{
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public class Randomizer : MonoBehaviour
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{
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[SerializeField]
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public List<RandomizationEntry> randomizationEntries = new List<RandomizationEntry>();
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Unity.Mathematics.Random m_Random = new Unity.Mathematics.Random(1);
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void Update()
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{
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foreach (var randomizationEntry in randomizationEntries)
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{
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Randomize(randomizationEntry);
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}
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}
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void Randomize(RandomizationEntry randomizationEntry)
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{
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var value = m_Random.NextFloat(randomizationEntry.Min, randomizationEntry.Max);
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var type = Type.GetType(randomizationEntry.ComponentType);
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var component = randomizationEntry.GameObject.GetComponent(type);
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switch (randomizationEntry.TargetKind)
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{
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case TargetKind.Field:
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var fieldInfo = type.GetField(randomizationEntry.MemberName);
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fieldInfo.SetValue(component, value);
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break;
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case TargetKind.Property:
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var propertyInfo = type.GetProperty(randomizationEntry.MemberName);
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propertyInfo.SetValue(component, value);
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break;
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}
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}
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}
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public enum TargetKind
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{
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Field,
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Property
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}
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[Serializable]
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public class RandomizationEntry
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{
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public GameObject GameObject;
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public string ComponentType;
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public string MemberName;
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public TargetKind TargetKind;
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public float Min;
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public float Max;
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}
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}
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