您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
247 行
9.1 KiB
247 行
9.1 KiB
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Unity.Simulation.Client;
|
|
using UnityEditor;
|
|
using UnityEditor.Build.Reporting;
|
|
using UnityEditor.SceneManagement;
|
|
using UnityEditor.UIElements;
|
|
using UnityEngine.Experimental.Perception.Randomization.Editor;
|
|
using UnityEngine.Experimental.Perception.Randomization.Scenarios;
|
|
using UnityEngine.SceneManagement;
|
|
using UnityEngine.UIElements;
|
|
using ZipUtility;
|
|
|
|
namespace UnityEngine.Perception.Randomization.Editor
|
|
{
|
|
class RunInUSimWindow : EditorWindow
|
|
{
|
|
string m_BuildDirectory;
|
|
|
|
string m_BuildZipPath;
|
|
SysParamDefinition m_SysParam;
|
|
|
|
TextField m_RunNameField;
|
|
IntegerField m_TotalIterationsField;
|
|
IntegerField m_InstanceCountField;
|
|
ObjectField m_MainSceneField;
|
|
ObjectField m_ScenarioField;
|
|
Button m_RunButton;
|
|
|
|
[MenuItem("Window/Run in USim")]
|
|
static void ShowWindow()
|
|
{
|
|
var window = GetWindow<RunInUSimWindow>();
|
|
window.titleContent = new GUIContent("Run In Unity Simulation");
|
|
window.minSize = new Vector2(250, 50);
|
|
window.Show();
|
|
}
|
|
|
|
void OnEnable()
|
|
{
|
|
m_BuildDirectory = Application.dataPath + "/../Build";
|
|
Project.Activate();
|
|
Project.clientReadyStateChanged += CreateEstablishingConnectionUI;
|
|
CreateEstablishingConnectionUI(Project.projectIdState);
|
|
}
|
|
|
|
void OnFocus()
|
|
{
|
|
Application.runInBackground = true;
|
|
}
|
|
|
|
void OnLostFocus()
|
|
{
|
|
Application.runInBackground = false;
|
|
}
|
|
|
|
void CreateEstablishingConnectionUI(Project.State state)
|
|
{
|
|
rootVisualElement.Clear();
|
|
if (Project.projectIdState == Project.State.Pending)
|
|
{
|
|
var waitingText = new TextElement();
|
|
waitingText.text = "Waiting for connection to Unity Cloud...";
|
|
rootVisualElement.Add(waitingText);
|
|
}
|
|
else if (Project.projectIdState == Project.State.Invalid)
|
|
{
|
|
var waitingText = new TextElement();
|
|
waitingText.text = "The current project must be associated with a valid Unity Cloud project " +
|
|
"to run in Unity Simulation";
|
|
rootVisualElement.Add(waitingText);
|
|
}
|
|
else
|
|
{
|
|
CreateRunInUSimUI();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enables a visual element to remember values between editor sessions
|
|
/// </summary>
|
|
/// <param name="element">The visual element to enable view data for</param>
|
|
static void SetViewDataKey(VisualElement element)
|
|
{
|
|
element.viewDataKey = $"RunInUSim_{element.name}";
|
|
}
|
|
|
|
void CreateRunInUSimUI()
|
|
{
|
|
var root = rootVisualElement;
|
|
AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
|
|
$"{StaticData.uxmlDir}/RunInUSimWindow.uxml").CloneTree(root);
|
|
|
|
m_RunNameField = root.Q<TextField>("run-name");
|
|
SetViewDataKey(m_RunNameField);
|
|
|
|
m_TotalIterationsField = root.Q<IntegerField>("total-iterations");
|
|
SetViewDataKey(m_TotalIterationsField);
|
|
|
|
m_InstanceCountField = root.Q<IntegerField>("instance-count");
|
|
SetViewDataKey(m_InstanceCountField);
|
|
|
|
m_MainSceneField = root.Q<ObjectField>("main-scene");
|
|
m_MainSceneField.objectType = typeof(SceneAsset);
|
|
if (SceneManager.sceneCount > 0)
|
|
{
|
|
var path = SceneManager.GetSceneAt(0).path;
|
|
var asset = AssetDatabase.LoadAssetAtPath<SceneAsset>(path);
|
|
m_MainSceneField.value = asset;
|
|
}
|
|
|
|
m_ScenarioField = root.Q<ObjectField>("scenario");
|
|
m_ScenarioField.objectType = typeof(ScenarioBase);
|
|
m_ScenarioField.value = FindObjectOfType<ScenarioBase>();
|
|
|
|
var sysParamDefinitions = API.GetSysParams();
|
|
var sysParamMenu = root.Q<ToolbarMenu>("sys-param");
|
|
foreach (var definition in sysParamDefinitions)
|
|
{
|
|
sysParamMenu.menu.AppendAction(
|
|
definition.description,
|
|
action =>
|
|
{
|
|
m_SysParam = definition;
|
|
sysParamMenu.text = definition.description;
|
|
});
|
|
}
|
|
sysParamMenu.text = sysParamDefinitions[0].description;
|
|
m_SysParam = sysParamDefinitions[0];
|
|
|
|
m_RunButton = root.Q<Button>("run-button");
|
|
m_RunButton.clicked += RunInUSim;
|
|
}
|
|
|
|
async void RunInUSim()
|
|
{
|
|
ValidateSettings();
|
|
CreateLinuxBuildAndZip();
|
|
await StartUSimRun();
|
|
}
|
|
|
|
void ValidateSettings()
|
|
{
|
|
if (string.IsNullOrEmpty(m_RunNameField.value))
|
|
throw new MissingFieldException("Empty run name");
|
|
if (m_MainSceneField.value == null)
|
|
throw new MissingFieldException("Main scene unselected");
|
|
if (m_ScenarioField.value == null)
|
|
throw new MissingFieldException("Scenario unselected");
|
|
var scenario = (ScenarioBase)m_ScenarioField.value;
|
|
if (!StaticData.IsSubclassOfRawGeneric(typeof(USimScenario<>), scenario.GetType()))
|
|
throw new NotSupportedException("Scenario class must be derived from USimScenario to run in USim");
|
|
}
|
|
|
|
void CreateLinuxBuildAndZip()
|
|
{
|
|
// Create build directory
|
|
var projectBuildDirectory = $"{m_BuildDirectory}/{m_RunNameField.value}";
|
|
if (!Directory.Exists(projectBuildDirectory))
|
|
Directory.CreateDirectory(projectBuildDirectory);
|
|
|
|
// Create Linux build
|
|
Debug.Log("Creating Linux build...");
|
|
var buildPlayerOptions = new BuildPlayerOptions
|
|
{
|
|
scenes = new[] { AssetDatabase.GetAssetPath(m_MainSceneField.value) },
|
|
locationPathName = Path.Combine(projectBuildDirectory, $"{m_RunNameField.value}.x86_64"),
|
|
target = BuildTarget.StandaloneLinux64
|
|
};
|
|
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
|
var summary = report.summary;
|
|
if (summary.result != BuildResult.Succeeded)
|
|
throw new Exception($"Build did not succeed: status = {summary.result}");
|
|
Debug.Log("Created Linux build");
|
|
|
|
// Zip the build
|
|
Debug.Log("Starting to zip...");
|
|
Zip.DirectoryContents(projectBuildDirectory, m_RunNameField.value);
|
|
m_BuildZipPath = projectBuildDirectory + ".zip";
|
|
Debug.Log("Created build zip");
|
|
}
|
|
|
|
List<AppParam> GenerateAppParamIds(CancellationToken token)
|
|
{
|
|
var appParamIds = new List<AppParam>();
|
|
for (var i = 0; i < m_InstanceCountField.value; i++)
|
|
{
|
|
if (token.IsCancellationRequested)
|
|
return null;
|
|
var appParamName = $"{m_RunNameField.value}_{i}";
|
|
var appParamId = API.UploadAppParam(appParamName, new USimConstants
|
|
{
|
|
totalIterations = m_TotalIterationsField.value,
|
|
instanceCount = m_InstanceCountField.value,
|
|
instanceIndex = i
|
|
});
|
|
appParamIds.Add(new AppParam()
|
|
{
|
|
id = appParamId,
|
|
name = appParamName,
|
|
num_instances = 1
|
|
});
|
|
}
|
|
return appParamIds;
|
|
}
|
|
|
|
async Task StartUSimRun()
|
|
{
|
|
m_RunButton.SetEnabled(false);
|
|
var cancellationTokenSource = new CancellationTokenSource();
|
|
var token = cancellationTokenSource.Token;
|
|
|
|
Debug.Log("Uploading build...");
|
|
var buildId = await API.UploadBuildAsync(
|
|
m_RunNameField.value,
|
|
m_BuildZipPath,
|
|
cancellationTokenSource: cancellationTokenSource);
|
|
Debug.Log($"Build upload complete: build id {buildId}");
|
|
|
|
var appParams = GenerateAppParamIds(token);
|
|
if (token.IsCancellationRequested)
|
|
{
|
|
Debug.Log("Run cancelled");
|
|
return;
|
|
}
|
|
Debug.Log($"Generated app-param ids: {appParams.Count}");
|
|
|
|
var runDefinitionId = API.UploadRunDefinition(new RunDefinition
|
|
{
|
|
app_params = appParams.ToArray(),
|
|
name = m_RunNameField.value,
|
|
sys_param_id = m_SysParam.id,
|
|
build_id = buildId
|
|
});
|
|
Debug.Log($"Run definition upload complete: run definition id {runDefinitionId}");
|
|
|
|
var run = Run.CreateFromDefinitionId(runDefinitionId);
|
|
run.Execute();
|
|
cancellationTokenSource.Dispose();
|
|
Debug.Log($"Executing run: {run.executionId}");
|
|
m_RunButton.SetEnabled(true);
|
|
}
|
|
}
|
|
}
|