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80 行
2.5 KiB
80 行
2.5 KiB
using System;
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namespace UnityEngine.Perception.GroundTruth
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{
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/// <summary>
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/// A definition of a keypoint (joint).
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/// </summary>
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[Serializable]
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public class KeyPointDefinition
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{
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/// <summary>
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/// The name of the keypoint
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/// </summary>
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public string label;
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/// <summary>
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/// Does this keypoint map directly to a <see cref="Animator"/> <see cref="Avatar"/> <see cref="HumanBodyBones"/>
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/// </summary>
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public bool associateToRig = true;
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/// <summary>
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/// The associated <see cref="HumanBodyBones"/> of the rig
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/// </summary>
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public HumanBodyBones rigLabel = HumanBodyBones.Head;
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/// <summary>
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/// The color of the keypoint in the visualization
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/// </summary>
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public Color color;
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}
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/// <summary>
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/// A skeletal connection between two joints.
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/// </summary>
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[Serializable]
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public class SkeletonDefinition
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{
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/// <summary>
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/// The first joint
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/// </summary>
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public int joint1;
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/// <summary>
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/// The second joint
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/// </summary>
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public int joint2;
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/// <summary>
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/// The color of the skeleton in the visualization
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/// </summary>
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public Color color;
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}
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/// <summary>
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/// Template used to define the keypoints of a humanoid asset.
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/// </summary>
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[CreateAssetMenu(fileName = "KeypointTemplate", menuName = "Perception/Keypoint Template", order = 2)]
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public class KeyPointTemplate : ScriptableObject
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{
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/// <summary>
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/// The <see cref="Guid"/> of the template
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/// </summary>
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public string templateID = Guid.NewGuid().ToString();
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/// <summary>
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/// The name of the template
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/// </summary>
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public string templateName;
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/// <summary>
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/// Texture to use for the visualization of the joint.
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/// </summary>
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public Texture2D jointTexture;
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/// <summary>
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/// Texture to use for the visualization of the skeletal connection.
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/// </summary>
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public Texture2D skeletonTexture;
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/// <summary>
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/// Array of <see cref="KeyPointDefinition"/> for the template.
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/// </summary>
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public KeyPointDefinition[] keyPoints;
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/// <summary>
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/// Array of the <see cref="SkeletonDefinition"/> for the template.
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/// </summary>
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public SkeletonDefinition[] skeleton;
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}
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}
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