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34 行
1.0 KiB
34 行
1.0 KiB
using NUnit.Framework;
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using UnityEngine.Perception.Randomization.Samplers;
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namespace RandomizationTests.SamplerTests
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{
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[TestFixture]
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public class AnimationCurveSamplerTestsBase : SamplerTestsBase<AnimationCurveSampler>
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{
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public AnimationCurveSamplerTestsBase()
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{
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m_BaseSampler = new AnimationCurveSampler();
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}
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[Test]
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public void SamplesInRange()
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{
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var min = m_Sampler.distributionCurve.keys[0].time;
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var max = m_Sampler.distributionCurve.keys[m_Sampler.distributionCurve.length - 1].time;
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var samples = new float[k_TestSampleCount];
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for (var i = 0; i < samples.Length; i++)
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{
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samples[i] = m_Sampler.Sample();
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}
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Assert.AreEqual(samples.Length, k_TestSampleCount);
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for (var i = 0; i < samples.Length; i++)
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{
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Assert.GreaterOrEqual(samples[i], min);
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Assert.LessOrEqual(samples[i], max);
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}
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}
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}
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}
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