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using System.Collections;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Perception.Randomization.Scenarios;
using UnityEngine.TestTools;
namespace RandomizationTests.RandomizerTests
{
[TestFixture]
public class RandomizerTests
{
GameObject m_TestObject;
FixedLengthScenario m_Scenario;
[SetUp]
public void Setup()
{
m_TestObject = new GameObject();
}
[TearDown]
public void TearDown()
{
Object.DestroyImmediate(m_TestObject);
}
// TODO: update this function once the perception camera doesn't skip the first frame
IEnumerator CreateNewScenario(int totalIterations, int framesPerIteration)
{
m_Scenario = m_TestObject.AddComponent<FixedLengthScenario>();
m_Scenario.constants.totalIterations = totalIterations;
m_Scenario.constants.framesPerIteration = framesPerIteration;
yield return null; // Skip first frame
}
[Test]
public void OneRandomizerInstancePerTypeTest()
{
m_Scenario = m_TestObject.AddComponent<FixedLengthScenario>();
m_Scenario.AddRandomizer(new ExampleTransformRandomizer());
Assert.Throws<ScenarioException>(() => m_Scenario.AddRandomizer(new ExampleTransformRandomizer()));
}
[UnityTest]
public IEnumerator OnUpdateExecutesEveryFrame()
{
yield return CreateNewScenario(10, 1);
m_Scenario.AddRandomizer(new ExampleTransformRandomizer());
var transform = m_TestObject.transform;
var initialPosition = Vector3.zero;
transform.position = initialPosition;
yield return null;
Assert.AreNotEqual(initialPosition, transform.position);
// ReSharper disable once Unity.InefficientPropertyAccess
initialPosition = transform.position;
yield return null;
// ReSharper disable once Unity.InefficientPropertyAccess
Assert.AreNotEqual(initialPosition, transform.position);
}
[UnityTest]
public IEnumerator OnIterationStartExecutesEveryIteration()
{
yield return CreateNewScenario(10, 2);
m_Scenario.AddRandomizer(new ExampleTransformRandomizer());
var transform = m_TestObject.transform;
var initialRotation = Quaternion.identity;
transform.rotation = initialRotation;
yield return null;
Assert.AreNotEqual(initialRotation, transform.rotation);
// ReSharper disable once Unity.InefficientPropertyAccess
initialRotation = transform.rotation;
yield return null;
// ReSharper disable once Unity.InefficientPropertyAccess
Assert.AreEqual(initialRotation, transform.rotation);
// ReSharper disable once Unity.InefficientPropertyAccess
initialRotation = transform.rotation;
yield return null;
// ReSharper disable once Unity.InefficientPropertyAccess
Assert.AreNotEqual(initialRotation, transform.rotation);
}
}
}