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using System;
namespace UnityEngine.Perception.Randomization.Scenarios
{
/// <summary>
/// A scenario that runs for a fixed number of frames during each iteration
/// </summary>
[AddComponentMenu("Perception/Scenarios/Fixed Length Scenario")]
public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
{
/// <summary>
/// Constants describing the execution of this scenario
/// </summary>
[Serializable]
public class Constants : UnitySimulationScenarioConstants
{
/// <summary>
/// The number of frames to render per iteration.
/// </summary>
[Tooltip("The number of frames to render per iteration.")]
public int framesPerIteration = 1;
}
/// <summary>
/// Returns whether the current scenario iteration has completed
/// </summary>
protected override bool isIterationComplete => currentIterationFrame >= constants.framesPerIteration;
}
}