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namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Keypoint filtering modes.
/// </summary>
public enum KeypointObjectFilter
{
/// <summary>
/// Only include objects which are partially visible in the frame.
/// </summary>
[InspectorName("Visible objects")]
Visible,
/// <summary>
/// Include visible objects and objects with keypoints in the frame.
/// </summary>
[InspectorName("Visible and occluded objects")]
VisibleAndOccluded,
/// <summary>
/// Include all labeled objects containing matching skeletons.
/// </summary>
[InspectorName("All objects")]
All
}
}