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using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Record that maps a pose to a timestamp
/// </summary>
[Serializable]
public class PoseTimestampRecord
{
/// <summary>
/// The percentage within the clip that the pose starts, a value from 0 (beginning) to 1 (end)
/// </summary>
[Tooltip("The percentage within the clip that the pose starts, a value from 0 (beginning) to 1 (end)")]
public float startOffsetPercent;
/// <summary>
/// The label to use for any captures inside of this time period
/// </summary>
public string poseLabel;
}
/// <summary>
/// The animation pose config is a configuration file that maps a time range in an animation clip to a ground truth
/// pose. The timestamp record is defined by a pose label and a start time. The timestamp records are order dependent.
/// </summary>
[CreateAssetMenu(fileName = "AnimationPoseConfig", menuName = "Perception/Animation Pose Config")]
public class AnimationPoseConfig : ScriptableObject
{
const string k_Unset = "unset";
/// <summary>
/// The animation clip used for all of the timestamps
/// </summary>
public AnimationClip animationClip;
/// <summary>
/// The list of timestamps
/// </summary>
[SerializeField] List<PoseTimestampRecord> m_Timestamps = new List<PoseTimestampRecord>();
/// <summary>
/// The sorted list of timestamps
/// </summary>
public List<PoseTimestampRecord> timestamps
{
get => m_Timestamps;
set
{
m_Timestamps = value;
SortTimestamps();
}
}
/// <summary>
/// Retrieves the pose for the clip at the current time.
/// </summary>
/// <param name="time">The time in question</param>
/// <returns>The pose for the passed in time</returns>
public string GetPoseAtTime(float time)
{
if (time < 0f || time > 1f) return k_Unset;
if (m_Timestamps == null || !m_Timestamps.Any()) return k_Unset;
// Special case code if there is only 1 timestamp in the config
if (m_Timestamps.Count == 1)
{
return time > m_Timestamps[0].startOffsetPercent ? m_Timestamps[0].poseLabel : k_Unset;
}
for (var i = 0; i < m_Timestamps.Count - 1; i++)
{
if (time >= m_Timestamps[i].startOffsetPercent && time <= m_Timestamps[i + 1].startOffsetPercent)
return m_Timestamps[i].poseLabel;
}
var last = m_Timestamps.Last();
return time < last.startOffsetPercent ? k_Unset : last.poseLabel;
}
void OnEnable()
{
SortTimestamps();
}
void SortTimestamps()
{
m_Timestamps.Sort((stamp1, stamp2) => stamp1.startOffsetPercent.CompareTo(stamp2.startOffsetPercent));
}
}
}