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57 行
2.0 KiB
57 行
2.0 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Perception.GroundTruth;
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using UnityEngine.Perception.Randomization.Parameters;
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using UnityEngine.Perception.Randomization.Samplers;
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namespace UnityEngine.Perception.Randomization.Scenarios
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{
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/// <summary>
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/// A scenario that runs for a fixed number of frames during each iteration
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/// </summary>
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[AddComponentMenu("Perception/Scenarios/Fixed Length Scenario")]
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public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
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{
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protected PerceptionCamera m_PerceptionCamera;
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/// <summary>
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/// Constants describing the execution of this scenario
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/// </summary>
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[Serializable]
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public class Constants : UnitySimulationScenarioConstants
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{
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/// <summary>
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/// The number of frames to render per iteration.
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/// </summary>
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[Tooltip("The number of frames to render per iteration.")]
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public int framesPerIteration = 1;
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}
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/// <summary>
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/// Returns whether the current scenario iteration has completed
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/// </summary>
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protected override bool isIterationComplete => currentIterationFrame >= constants.framesPerIteration;
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/// <inheritdoc/>
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protected override void OnAwake()
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{
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base.OnAwake();
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m_PerceptionCamera = FindObjectOfType<PerceptionCamera>();
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if (m_PerceptionCamera != null && m_PerceptionCamera.captureTriggerMode != CaptureTriggerMode.Manual)
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{
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Debug.LogError("The perception camera must be set to manual capture mode", m_PerceptionCamera);
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m_PerceptionCamera.enabled = false;
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enabled = false;
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}
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}
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/// <inheritdoc/>
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protected override void OnUpdate()
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{
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if (m_PerceptionCamera && currentIterationFrame == constants.framesPerIteration - 1)
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{
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m_PerceptionCamera.RequestCapture();
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}
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}
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}
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}
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