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26 行
835 B
26 行
835 B
using System;
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using UnityEngine;
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using UnityEngine.Experimental.Perception.Randomization.Samplers;
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using UnityEngine.UIElements;
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namespace UnityEditor.Experimental.Perception.Randomization.PropertyDrawers
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{
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[CustomPropertyDrawer(typeof(FloatRange))]
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class FloatRangeDrawer : PropertyDrawer
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{
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public override VisualElement CreatePropertyGUI(SerializedProperty property)
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{
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return new FloatRangeElement(property);
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}
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return EditorGUI.GetPropertyHeight(property);
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}
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}
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}
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