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using System;
using UnityEngine;
using UnityEngine.Experimental.Perception.Randomization.Samplers;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.Perception.Randomization.PropertyDrawers
{
[CustomPropertyDrawer(typeof(FloatRange))]
class FloatRangeDrawer : PropertyDrawer
{
public override VisualElement CreatePropertyGUI(SerializedProperty property)
{
return new FloatRangeElement(property);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.PropertyField(position, property, label, true);
}
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property);
}
}
}