您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
54 行
1.3 KiB
54 行
1.3 KiB
Shader "Perception/InstanceSegmentation"
|
|
{
|
|
Properties
|
|
{
|
|
[PerObjectData] _SegmentationId("Segmentation ID", int) = 0
|
|
}
|
|
SubShader
|
|
{
|
|
Tags { "RenderType"="Opaque" }
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
Tags { "LightMode" = "SRP" }
|
|
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
#include "Packing.hlsl"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
};
|
|
|
|
uint _SegmentationId;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
return fixed4(
|
|
UnpackUIntToFloat((uint)_SegmentationId, 0, 8),
|
|
UnpackUIntToFloat((uint)_SegmentationId, 8, 8),
|
|
UnpackUIntToFloat((uint)_SegmentationId, 16, 8),
|
|
UnpackUIntToFloat((uint)_SegmentationId, 24, 8)
|
|
);
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|