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23 行
855 B
23 行
855 B
using NUnit.Framework;
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using UnityEngine.Experimental.Perception.Randomization.Samplers;
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namespace RandomizationTests.SamplerTests
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{
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[TestFixture]
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public class SamplerUtilityTests
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{
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[Test]
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public void SeedIteratedByChangingEitherBaseSeedOrIndex()
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{
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// Check if changing the index changes the generated random state
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var iteratedIndex1 = SamplerUtility.IterateSeed(0, 0);
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var iteratedIndex2 = SamplerUtility.IterateSeed(1, 0);
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Assert.AreNotEqual(iteratedIndex1, iteratedIndex2);
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// Check if changing the seed changes the generated random state
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var iteratedSeed1 = SamplerUtility.IterateSeed(0, 0);
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var iteratedSeed2 = SamplerUtility.IterateSeed(0, 1);
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Assert.AreNotEqual(iteratedSeed1, iteratedSeed2);
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}
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}
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}
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