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31 行
910 B
31 行
910 B
#if URP_PRESENT
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using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace UnityEngine.Perception.GroundTruth
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{
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public class GroundTruthRendererFeature : ScriptableRendererFeature
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{
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public override void Create() {}
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public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
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{
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var cameraObject = renderingData.cameraData.camera.gameObject;
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var perceptionCamera = cameraObject.GetComponent<PerceptionCamera>();
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if (perceptionCamera == null)
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return;
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#if UNITY_EDITOR
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if (!EditorApplication.isPlaying)
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return;
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#endif
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perceptionCamera.MarkGroundTruthRendererFeatureAsPresent();
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foreach (var pass in perceptionCamera.passes)
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renderer.EnqueuePass(pass);
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}
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}
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}
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#endif
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