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using System;
namespace UnityEngine.Perception.Randomization.Scenarios
{
/// <summary>
/// A scenario that runs for a fixed number of frames during each iteration
/// </summary>
[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
public class FixedLengthScenario : USimScenario
{
public int framesPerIteration = 1;
public int startingIteration;
/// <summary>
/// Returns whether the current scenario iteration has completed
/// </summary>
public override bool isIterationComplete => currentIterationFrame >= framesPerIteration;
/// <summary>
/// Returns whether the scenario has completed
/// </summary>
public override bool isScenarioComplete => currentIteration >= constants.totalIterations;
/// <summary>
/// Called before the scenario begins iterating
/// </summary>
public override void OnInitialize()
{
#if UNITY_EDITOR
currentIteration = startingIteration;
#else
base.OnInitialize();
#endif
}
}
}