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36 行
1.1 KiB
36 行
1.1 KiB
using System;
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namespace UnityEngine.Perception.Randomization.Scenarios
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{
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/// <summary>
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/// A scenario that runs for a fixed number of frames during each iteration
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/// </summary>
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[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
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public class FixedLengthScenario : USimScenario
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{
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public int framesPerIteration = 1;
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public int startingIteration;
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/// <summary>
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/// Returns whether the current scenario iteration has completed
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/// </summary>
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public override bool isIterationComplete => currentIterationFrame >= framesPerIteration;
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/// <summary>
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/// Returns whether the scenario has completed
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/// </summary>
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public override bool isScenarioComplete => currentIteration >= constants.totalIterations;
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/// <summary>
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/// Called before the scenario begins iterating
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/// </summary>
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public override void OnInitialize()
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{
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#if UNITY_EDITOR
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currentIteration = startingIteration;
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#else
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base.OnInitialize();
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#endif
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}
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}
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}
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