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421 行
13 KiB
421 行
13 KiB
using System;
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using System.Collections.Generic;
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using UnityEngine.Perception.GroundTruth.Exporters.Solo;
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namespace UnityEngine.Perception.GroundTruth.DataModel
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{
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public interface IMessageProducer
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{
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void ToMessage(IMessageBuilder builder);
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}
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[Serializable]
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public class SensorDefinition : IMessageProducer
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{
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public SensorDefinition(string id, string modality, string definition)
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{
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this.id = id;
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this.modality = modality;
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this.definition = definition;
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this.firstCaptureFrame = 0;
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this.captureTriggerMode = string.Empty;
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this.simulationDeltaTime = 0.0f;
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this.framesBetweenCaptures = 0;
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this.manualSensorsAffectTiming = false;
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}
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public virtual bool IsValid()
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{
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return id != string.Empty && definition != string.Empty;
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}
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public string id;
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public string modality;
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public string definition;
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public float firstCaptureFrame;
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public string captureTriggerMode;
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public float simulationDeltaTime;
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public int framesBetweenCaptures;
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public bool manualSensorsAffectTiming;
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public void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", id);
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builder.AddString("modality", modality);
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builder.AddString("definition", definition);
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builder.AddFloat("first_capture_frame", firstCaptureFrame);
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builder.AddString("capture_trigger_mode", captureTriggerMode);
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builder.AddFloat("simulation_delta_time", simulationDeltaTime);
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builder.AddInt("frames_between_captures", framesBetweenCaptures);
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builder.AddBoolean("manual_sensors_affect_timing", manualSensorsAffectTiming);
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}
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}
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[Serializable]
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public abstract class AnnotationDefinition : IMessageProducer
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{
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public string id = string.Empty;
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public string description = string.Empty;
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public string annotationType = string.Empty;
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public AnnotationDefinition() { }
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public AnnotationDefinition(string id, string description, string annotationType)
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{
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this.id = id;
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this.description = description;
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this.annotationType = annotationType;
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}
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public virtual bool IsValid()
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{
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return id != string.Empty && description != string.Empty && annotationType != string.Empty;
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}
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public virtual void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", id);
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builder.AddString("description", description);
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builder.AddString("annotation_type", annotationType);
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}
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}
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[Serializable]
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public class MetricDefinition : IMessageProducer
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{
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public string id = string.Empty;
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public string description = string.Empty;
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bool isRegistered { get; set; }= false;
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public MetricDefinition() { }
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public MetricDefinition(string id, string description)
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{
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this.id = id;
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this.description = description;
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}
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public virtual bool IsValid()
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{
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return id != string.Empty && description != string.Empty;
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}
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public virtual void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", id);
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builder.AddString("description", description);
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}
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}
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/// <summary>
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/// The top level structure that holds all of the artifacts of a simulation
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/// frame. This is only reported after all of the captures, annotations, and
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/// metrics are ready to report for a single frame.
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/// </summary>
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[Serializable]
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public class Frame : IMessageProducer
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{
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public Frame(int frame, int sequence, int step)
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{
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this.frame = frame;
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this.sequence = sequence;
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this.step = step;
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sensors = new List<Sensor>();
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}
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/// <summary>
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/// The perception frame number of this record
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/// </summary>
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public int frame;
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/// <summary>
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/// The sequence that this record is a part of
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/// </summary>
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public int sequence;
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/// <summary>
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/// The step in the sequence that this record is a part of
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/// </summary>
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public int step;
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public float timestamp;
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/// <summary>
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/// A list of all of the sensor captures recorded for the frame.
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/// </summary>
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public IEnumerable<Sensor> sensors;
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public void ToMessage(IMessageBuilder builder)
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{
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builder.AddInt("frame", frame);
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builder.AddInt("sequence", sequence);
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builder.AddInt("step", step);
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foreach (var s in sensors)
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{
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var nested = builder.AddNestedMessageToVector("sensors");
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s.ToMessage(nested);
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}
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}
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}
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/// <summary>
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/// Abstract sensor class that holds all of the common information for a sensor.
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/// </summary>
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[Serializable]
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public abstract class Sensor : IMessageProducer
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{
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/// <summary>
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/// The unique, human readable ID for the sensor.
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/// </summary>
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public string Id;
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/// <summary>
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/// The type of the sensor.
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/// </summary>
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public string sensorType;
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public string description;
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/// <summary>
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/// The position (xyz) of the sensor in the world.
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/// </summary>
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public Vector3 position;
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/// <summary>
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/// The rotation in euler angles.
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/// </summary>
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public Vector3 rotation;
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/// <summary>
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/// The current velocity (xyz) of the sensor.
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/// </summary>
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public Vector3 velocity;
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/// <summary>
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/// The current acceleration (xyz) of the sensor.
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/// </summary>
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public Vector3 acceleration;
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// TODO put in camera intrinsic
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// TODO put in projection
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/// <summary>
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/// A list of all of the annotations recorded recorded for the frame.
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/// </summary>
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public IEnumerable<Annotation> annotations = new List<Annotation>();
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/// <summary>
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/// A list of all of the metrics recorded recorded for the frame.
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/// </summary>
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public IEnumerable<Metric> metrics = new List<Metric>();
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public virtual void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", Id);
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builder.AddString("sensor_id", sensorType);
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builder.AddFloatVector("position", Utils.ToFloatVector(position));
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builder.AddFloatVector("rotation", Utils.ToFloatVector(rotation));
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builder.AddFloatVector("velocity", Utils.ToFloatVector(velocity));
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builder.AddFloatVector("acceleration", Utils.ToFloatVector(acceleration));
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foreach (var annotation in annotations)
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{
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var nested = builder.AddNestedMessageToVector("annotations");
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annotation.ToMessage(nested);
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}
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foreach (var metric in metrics)
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{
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var nested = builder.AddNestedMessageToVector("metrics");
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metric.ToMessage(nested);
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}
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}
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}
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/// <summary>
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/// The concrete class for an RGB sensor.
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/// </summary>
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[Serializable]
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public class RgbSensor : Sensor
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{
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// The format of the image type
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public string imageFormat;
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// The dimensions (width, height) of the image
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public Vector2 dimension;
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// The raw bytes of the image file
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public byte[] buffer;
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public override void ToMessage(IMessageBuilder builder)
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{
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base.ToMessage(builder);
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builder.AddString("image_format", imageFormat);
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builder.AddFloatVector("dimension", Utils.ToFloatVector(dimension));
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builder.AddPngImage("camera", buffer);
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}
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}
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/// <summary>
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/// Abstract class that holds the common data found in all
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/// annotations. Concrete instances of this class will add
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/// data for their specific annotation type.
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/// </summary>
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[Serializable]
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public abstract class Annotation : IMessageProducer
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{
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/// <summary>
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/// The unique, human readable ID for the annotation.
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/// </summary>
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public string Id;
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/// <summary>
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/// The sensor that this annotation is associated with.
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/// </summary>
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public string sensorId;
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/// <summary>
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/// The description of the annotation.
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/// </summary>
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public string description;
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/// <summary>
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/// The type of the annotation, this will map directly to one of the
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/// annotation subclasses that are concrete implementations of this abstract
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/// class.
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/// </summary>
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public string annotationType;
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public virtual void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", Id);
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builder.AddString("sensor_id", sensorId);
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builder.AddString("description", description);
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builder.AddString("annotation_type", annotationType);
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}
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}
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/// <summary>
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/// Abstract class that holds the common data found in all
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/// metrics. Concrete instances of this class will add
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/// data for their specific metric type.
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/// </summary>
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[Serializable]
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public abstract class Metric : IMessageProducer
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{
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public string Id;
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/// <summary>
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/// The sensor ID that this metric is associated with
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/// </summary>
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public string sensorId;
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/// <summary>
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/// The annotation ID that this metric is associated with. If the value is none ("")
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/// then the metric is capture wide, and not associated with a specific annotation.
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/// </summary>
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public string annotationId;
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/// <summary>
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/// A human readable description of what this metric is for.
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/// </summary>
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public string description;
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/// <summary>
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/// Additional key/value pair metadata that can be associated with
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/// any metric.
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/// </summary>
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public Dictionary<string, object> metadata;
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public virtual void ToMessage(IMessageBuilder builder)
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{
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builder.AddString("id", Id);
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builder.AddString("sensor_id", sensorId);
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builder.AddString("annotation_id", annotationId);
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builder.AddString("description", description);
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}
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}
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/// <summary>
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/// Metadata describing the simulation.
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/// </summary>
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[Serializable]
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public class SimulationMetadata
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{
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public SimulationMetadata()
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{
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unityVersion = "figure out how to do unity version";
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perceptionVersion = "0.8.0-preview.4";
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#if HDRP_PRESENT
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renderPipeline = "HDRP";
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#elif URP_PRESENT
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renderPipeline = "URP";
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#else
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renderPipeline = "built-in";
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#endif
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metadata = new Dictionary<string, object>();
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}
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/// <summary>
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/// The version of the Unity editor executing the simulation.
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/// </summary>
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public string unityVersion;
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/// <summary>
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/// The version of the perception package used to generate the data.
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/// </summary>
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public string perceptionVersion;
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/// <summary>
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/// The render pipeline used to create the data. Currently either URP or HDRP.
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/// </summary>
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public string renderPipeline;
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/// <summary>
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/// Additional key/value pair metadata that can be associated with
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/// the simulation.
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/// </summary>
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public Dictionary<string, object> metadata;
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// We could probably list all of the randomizers here...
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}
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/// <summary>
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/// Metadata describing the final metrics of the simulation.
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/// </summary>
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[Serializable]
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public class CompletionMetadata : SimulationMetadata
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{
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public CompletionMetadata()
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: base() { }
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public struct Sequence
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{
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/// <summary>
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/// The ID of the sequence
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/// </summary>
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public int id;
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/// <summary>
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/// The number of steps in the sequence.
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/// </summary>
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public int numberOfSteps;
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}
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/// <summary>
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/// Total frames processed in the simulation. These frames are distributed
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/// over sequence and steps.
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/// </summary>
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public int totalFrames;
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/// <summary>
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/// A list of all of the sequences and the number of steps in the sequence for
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/// a simulation.
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/// </summary>
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public List<Sequence> sequences;
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}
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static class Utils
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{
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internal static int[] ToIntVector(Color32 c)
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{
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return new[] { (int)c.r, (int)c.g, (int)c.b, (int)c.a };
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}
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internal static float[] ToFloatVector(Vector2 v)
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{
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return new[] { v.x, v.y };
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}
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internal static float[] ToFloatVector(Vector3 v)
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{
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return new[] { v.x, v.y, v.z };
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}
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}
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}
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