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24 行
793 B
24 行
793 B
using UnityEngine;
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using UnityEditor;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace UnityEngine.Perception.Randomization.Editor
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{
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public class FloatRangeElement : VisualElement
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{
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public FloatRangeElement(SerializedProperty property)
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{
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var template = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>($"{StaticData.uxmlDir}/FloatRangeElement.uxml");
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template.CloneTree(this);
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var minimumField = this.Q<FloatField>("minimum");
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minimumField.bindingPath = property.propertyPath + ".minimum";
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var maximumField = this.Q<FloatField>("maximum");
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maximumField.bindingPath = property.propertyPath + ".maximum";
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this.Bind(property.serializedObject);
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}
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}
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}
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