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using System;
using Unity.Collections;
using UnityEngine.Experimental.Rendering;
#if HDRP_PRESENT
using UnityEngine.Rendering.HighDefinition;
#endif
namespace UnityEngine.Perception.GroundTruth {
// public class InstanceSegmentationLabeler : CameraLabeler
// {
// //Uncomment when we support saving instance segmentation labels
// //public bool saveImages = false;
// //public string annotationId = "E657461D-B950-42E1-8141-BEC9B4810241";
//
// public override void Setup()
// {
// PerceptionCamera.InstanceSegmentationImageReadback += OnInstanceSegmentationImageReadback;
// }
//
// void OnInstanceSegmentationImageReadback(int frameCount, NativeArray<uint> imageData, RenderTexture renderTexture)
// {
// throw new NotImplementedException();
// }
// }
}