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using System;
using Unity.Mathematics;
using UnityEngine;
using UnityEngine.Perception.Randomization.Parameters;
using UnityEngine.Perception.Randomization.Randomizers;
namespace RandomizationTests.RandomizerTests
{
[Serializable]
[AddRandomizerMenu("Perception Tests/Example Transform Randomizer")]
public class ExampleTransformRandomizer : Randomizer
{
public Vector3Parameter position = new Vector3Parameter();
public Vector3Parameter rotation = new Vector3Parameter();
public Transform transform;
protected override void OnCreate()
{
transform = scenario.transform;
}
protected override void OnUpdate()
{
transform.position = position.Sample();
}
protected override void OnIterationStart()
{
transform.rotation = quaternion.Euler(rotation.Sample());
}
}
}