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#if HDRP_PRESENT
using System;
using UnityEngine.Rendering;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Custom Pass which renders labeled images where each object with a Labeling component is drawn with the value
/// specified by the given LabelingConfiguration.
/// </summary>
public class SemanticSegmentationPass : CustomPass
{
public RenderTexture targetTexture;
public SemanticSegmentationLabelConfig semanticSegmentationLabelConfig;
public Camera targetCamera;
SemanticSegmentationCrossPipelinePass m_SemanticSegmentationCrossPipelinePass;
public SemanticSegmentationPass(Camera targetCamera, RenderTexture targetTexture, SemanticSegmentationLabelConfig semanticSegmentationLabelConfig)
{
this.targetTexture = targetTexture;
this.semanticSegmentationLabelConfig = semanticSegmentationLabelConfig;
this.targetCamera = targetCamera;
EnsureInit();
}
void EnsureInit()
{
if (m_SemanticSegmentationCrossPipelinePass == null)
{
m_SemanticSegmentationCrossPipelinePass = new SemanticSegmentationCrossPipelinePass(targetCamera, semanticSegmentationLabelConfig);
m_SemanticSegmentationCrossPipelinePass.EnsureActivated();
}
}
public SemanticSegmentationPass()
{
}
protected override void Setup(ScriptableRenderContext renderContext, CommandBuffer cmd)
{
EnsureInit();
m_SemanticSegmentationCrossPipelinePass.Setup();
}
//protected override void Execute(ScriptableRenderContext renderContext, CommandBuffer cmd, HDCamera hdCamera, CullingResults cullingResult)
protected override void Execute(CustomPassContext customPassContext)
{
CoreUtils.SetRenderTarget(customPassContext.cmd, targetTexture);
m_SemanticSegmentationCrossPipelinePass.Execute(customPassContext.renderContext, customPassContext.cmd, customPassContext.hdCamera.camera, customPassContext.cullingResults);
}
}
}
#endif