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386 B

using System;
using UnityEngine;
using UnityEngine.Perception.GroundTruth;
using UnityEngine.Perception.Randomization.Scenarios;
namespace RandomizationTests.ScenarioTests
{
[AddComponentMenu("")]
class TestFixedLengthScenario : FixedLengthScenario
{
protected override void OnComplete()
{
DatasetCapture.ResetSimulation();
}
}
}