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48 行
1.4 KiB
48 行
1.4 KiB
using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Perception.Randomization.Parameters;
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namespace RandomizationTests.ParameterTests
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{
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[TestFixture]
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public class CategoricalParameterTests
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{
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GameObject m_TestObject;
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[SetUp]
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public void Setup()
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{
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m_TestObject = new GameObject();
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}
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[TearDown]
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public void TearDown()
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{
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Object.DestroyImmediate(m_TestObject);
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}
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[Test]
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public void NegativeProbabilities()
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{
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var parameter = new StringParameter();
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var optionsArray = new [] { ("option1", 1f), ("option2", -1f) };
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Assert.Throws<ParameterValidationException>(() => parameter.SetOptions(optionsArray));
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}
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[Test]
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public void ZeroSumProbability()
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{
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var parameter = new StringParameter();
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var optionsArray = new [] { ("option1", 0f), ("option2", 0f) };
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Assert.Throws<ParameterValidationException>(() => parameter.SetOptions(optionsArray));
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}
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[Test]
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public void DuplicateCategoriesTest()
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{
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var parameter = new StringParameter();
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var optionsArray = new [] { ("option1", 0f), ("option1", 0f) };
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Assert.Throws<ParameterValidationException>(() => parameter.SetOptions(optionsArray));
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}
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}
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}
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