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143 行
6.0 KiB
143 行
6.0 KiB
using System.IO;
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using UnityEditor.UIElements;
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using UnityEngine;
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using UnityEngine.Perception.Randomization.Scenarios;
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using UnityEngine.UIElements;
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namespace UnityEditor.Perception.Randomization
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{
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[CustomEditor(typeof(ScenarioBase), true)]
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class ScenarioBaseEditor : Editor
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{
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VisualElement m_ConstantsListVisualContainer;
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bool m_HasConstantsField;
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VisualElement m_InspectorPropertiesContainer;
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VisualElement m_RandomizerListPlaceholder;
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VisualElement m_Root;
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ScenarioBase m_Scenario;
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SerializedObject m_SerializedObject;
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const string k_ConfigFilePlayerPrefKey = "ScenarioBaseEditor/configFilePath";
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public override VisualElement CreateInspectorGUI()
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{
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m_Scenario = (ScenarioBase)target;
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m_SerializedObject = new SerializedObject(m_Scenario);
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m_Root = AssetDatabase.LoadAssetAtPath<VisualTreeAsset>(
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$"{StaticData.uxmlDir}/ScenarioBaseElement.uxml").CloneTree();
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m_RandomizerListPlaceholder = m_Root.Q<VisualElement>("randomizer-list-placeholder");
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CreatePropertyFields();
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CheckIfConstantsExist();
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var appParamField = m_Root.Q<ObjectField>("test-app-param");
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appParamField.objectType = typeof(TextAsset);
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var generateConfigButton = m_Root.Q<Button>("generate-json-config");
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generateConfigButton.clicked += () =>
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{
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var filePath = GetSaveFilePath(
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"Generate Scenario JSON Configuration", Application.dataPath,
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"scenarioConfiguration", "json", k_ConfigFilePlayerPrefKey);
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if (string.IsNullOrEmpty(filePath))
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return;
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m_Scenario.SerializeToFile(filePath);
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AssetDatabase.Refresh();
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EditorUtility.RevealInFinder(filePath);
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PlayerPrefs.SetString(k_ConfigFilePlayerPrefKey, filePath);
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};
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var deserializeConstantsButton = m_Root.Q<Button>("import-json-config");
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deserializeConstantsButton.clicked += () =>
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{
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var filePath = GetOpenFilePath(
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"Import Scenario JSON Configuration", Application.dataPath, "json", k_ConfigFilePlayerPrefKey);
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if (string.IsNullOrEmpty(filePath))
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return;
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Undo.RecordObject(m_Scenario, "Deserialized scenario configuration");
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m_Scenario.DeserializeFromFile(filePath);
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Debug.Log($"Deserialized scenario configuration from {Path.GetFullPath(filePath)}. " +
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"Using undo in the editor will revert these changes to your scenario.");
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PlayerPrefs.SetString(k_ConfigFilePlayerPrefKey, filePath);
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};
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return m_Root;
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}
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void CreatePropertyFields()
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{
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m_InspectorPropertiesContainer = m_Root.Q<VisualElement>("inspector-properties");
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m_InspectorPropertiesContainer.Clear();
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m_ConstantsListVisualContainer = m_Root.Q<VisualElement>("constants-list");
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m_ConstantsListVisualContainer.Clear();
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var foundProperties = false;
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m_HasConstantsField = false;
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var iterator = m_SerializedObject.GetIterator();
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iterator.NextVisible(true);
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iterator.NextVisible(false);
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do
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{
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switch (iterator.name)
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{
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case "m_Randomizers":
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m_RandomizerListPlaceholder.Add(new RandomizerList(iterator.Copy()));
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break;
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case "constants":
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m_HasConstantsField = true;
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UIElementsEditorUtilities.CreatePropertyFields(iterator.Copy(), m_ConstantsListVisualContainer);
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break;
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case nameof(ScenarioBase.testAppParam):
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break;
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default:
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{
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foundProperties = true;
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var propertyField = UIElementsEditorUtilities.CreatePropertyField(iterator, m_Scenario.GetType());
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m_InspectorPropertiesContainer.Add(propertyField);
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break;
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}
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}
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} while (iterator.NextVisible(false));
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if (!foundProperties)
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m_InspectorPropertiesContainer.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
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}
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void CheckIfConstantsExist()
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{
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m_ConstantsListVisualContainer = m_Root.Q<VisualElement>("constants-container");
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if (!m_HasConstantsField)
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{
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m_InspectorPropertiesContainer.style.marginBottom = 0;
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m_ConstantsListVisualContainer.style.display = new StyleEnum<DisplayStyle>(DisplayStyle.None);
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}
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}
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static string GetSaveFilePath(
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string title, string defaultDirectory, string defaultFileName, string fileExtension, string playerPrefKey)
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{
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var prevFilePath = PlayerPrefs.GetString(playerPrefKey);
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var prevDirectory = defaultDirectory;
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var prevFileName = defaultFileName;
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if (File.Exists(prevFilePath))
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{
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prevDirectory = Path.GetDirectoryName(prevFilePath);
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prevFileName = Path.GetFileNameWithoutExtension(prevFilePath);
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}
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return EditorUtility.SaveFilePanel(
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title, prevDirectory, prevFileName, fileExtension);
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}
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static string GetOpenFilePath(string title, string defaultDirectory, string fileExtension, string playerPrefKey)
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{
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var prevFilePath = PlayerPrefs.GetString(playerPrefKey);
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var prevDirectory = defaultDirectory;
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if (File.Exists(prevFilePath))
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prevDirectory = Path.GetDirectoryName(prevFilePath);
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return EditorUtility.OpenFilePanel(title, prevDirectory, fileExtension);
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}
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}
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}
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