您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
202 行
8.8 KiB
202 行
8.8 KiB
using System;
|
|
using Unity.Burst;
|
|
using Unity.Collections;
|
|
using Unity.Collections.LowLevel.Unsafe;
|
|
using Unity.Jobs;
|
|
using Unity.Mathematics;
|
|
using Unity.Profiling;
|
|
|
|
namespace UnityEngine.Perception.GroundTruth
|
|
{
|
|
/// <summary>
|
|
/// A CPU-based pass which computes bounding box and pixel counts per-object from instance segmentation images
|
|
/// </summary>
|
|
public class RenderedObjectInfoGenerator
|
|
{
|
|
static ProfilerMarker s_LabelJobs = new ProfilerMarker("Label Jobs");
|
|
static ProfilerMarker s_LabelMerge = new ProfilerMarker("Label Merge");
|
|
|
|
struct Object1DSpan
|
|
{
|
|
public uint instanceId;
|
|
public int row;
|
|
public int left;
|
|
public int right;
|
|
}
|
|
|
|
[BurstCompile]
|
|
struct ComputeHistogramPerRowJob : IJob
|
|
{
|
|
[ReadOnly]
|
|
public NativeSlice<Color32> segmentationImageData;
|
|
public int width;
|
|
public int rows;
|
|
public int rowStart;
|
|
[NativeDisableContainerSafetyRestriction]
|
|
public NativeList<Object1DSpan> boundingBoxes;
|
|
|
|
public void Execute()
|
|
{
|
|
for (var row = 0; row < rows; row++)
|
|
{
|
|
var rowSlice = new NativeSlice<Color32>(segmentationImageData, width * row, width);
|
|
|
|
var currentBB = new Object1DSpan
|
|
{
|
|
instanceId = 0,
|
|
row = row + rowStart
|
|
};
|
|
|
|
for (var i = 0; i < rowSlice.Length; i++)
|
|
{
|
|
var packed = InstanceIdToColorMapping.GetPackedColorFromColor(rowSlice[i]);
|
|
// pixel color black (0,0,0,255) is reserved for no hit, so set it to id 0
|
|
var id = packed == 255 ? 0 : packed;
|
|
|
|
if (id != currentBB.instanceId)
|
|
{
|
|
if (currentBB.instanceId > 0)
|
|
{
|
|
//save off currentBB
|
|
currentBB.right = i - 1;
|
|
boundingBoxes.Add(currentBB);
|
|
}
|
|
|
|
currentBB = new Object1DSpan
|
|
{
|
|
instanceId = id,
|
|
left = i,
|
|
row = row + rowStart
|
|
};
|
|
}
|
|
}
|
|
|
|
if (currentBB.instanceId > 0)
|
|
{
|
|
//save off currentBB
|
|
currentBB.right = width - 1;
|
|
boundingBoxes.Add(currentBB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// ReSharper disable once InvalidXmlDocComment
|
|
|
|
/// <summary>
|
|
/// Compute RenderedObjectInfo for each visible object in the given instance segmentation image.
|
|
/// InstanceSegmentationRawData should be the raw data from a texture filled by <see cref="InstanceSegmentationUrpPass"/> or <see cref="InstanceSegmentationPass"/>
|
|
/// using the same LabelingConfiguration that was passed into this object.
|
|
/// </summary>
|
|
/// <param name="instanceSegmentationRawData">The raw instance segmentation image.</param>
|
|
/// <param name="stride">Stride of the image data. Should be equal to the width of the image.</param>
|
|
/// <param name="boundingBoxOrigin">Whether bounding boxes should be top-left or bottom-right-based.</param>
|
|
/// <param name="renderedObjectInfos">When this method returns, filled with RenderedObjectInfo entries for each object visible in the frame.</param>
|
|
/// <param name="allocator">The allocator to use for allocating renderedObjectInfos and perLabelEntryObjectCount.</param>
|
|
public void Compute(NativeArray<Color32> instanceSegmentationRawData, int stride, BoundingBoxOrigin boundingBoxOrigin, out NativeArray<RenderedObjectInfo> renderedObjectInfos, Allocator allocator)
|
|
{
|
|
const int jobCount = 24;
|
|
var height = instanceSegmentationRawData.Length / stride;
|
|
//special math to round up
|
|
var rowsPerJob = height / jobCount;
|
|
var rowRemainder = height % jobCount;
|
|
var handles = new NativeArray<JobHandle>(jobCount, Allocator.Temp);
|
|
var jobBoundingBoxLists = new NativeList<Object1DSpan>[jobCount];
|
|
using (s_LabelJobs.Auto())
|
|
{
|
|
for (int row = 0, jobIndex = 0; row < height; row += rowsPerJob, jobIndex++)
|
|
{
|
|
jobBoundingBoxLists[jobIndex] = new NativeList<Object1DSpan>(10, Allocator.TempJob);
|
|
var rowsThisJob = math.min(height - row, rowsPerJob);
|
|
if (jobIndex < rowRemainder)
|
|
rowsThisJob++;
|
|
|
|
handles[jobIndex] = new ComputeHistogramPerRowJob
|
|
{
|
|
segmentationImageData = new NativeSlice<Color32>(instanceSegmentationRawData, row * stride, stride * rowsThisJob),
|
|
width = stride,
|
|
rowStart = row,
|
|
rows = rowsThisJob,
|
|
boundingBoxes = jobBoundingBoxLists[jobIndex]
|
|
}.Schedule();
|
|
|
|
if (jobIndex < rowRemainder)
|
|
row++;
|
|
}
|
|
|
|
JobHandle.CompleteAll(handles);
|
|
}
|
|
|
|
var boundingBoxMap = new NativeHashMap<uint, RenderedObjectInfo>(100, Allocator.Temp);
|
|
using (s_LabelMerge.Auto())
|
|
{
|
|
foreach (var boundingBoxList in jobBoundingBoxLists)
|
|
{
|
|
if (!boundingBoxList.IsCreated)
|
|
continue;
|
|
|
|
foreach (var info1D in boundingBoxList)
|
|
{
|
|
var objectInfo = new RenderedObjectInfo
|
|
{
|
|
boundingBox = new Rect(info1D.left, info1D.row, info1D.right - info1D.left + 1, 1),
|
|
instanceId = info1D.instanceId,
|
|
pixelCount = info1D.right - info1D.left + 1
|
|
};
|
|
|
|
if (boundingBoxMap.TryGetValue(info1D.instanceId, out var info))
|
|
{
|
|
objectInfo.boundingBox = Rect.MinMaxRect(
|
|
math.min(info.boundingBox.xMin, objectInfo.boundingBox.xMin),
|
|
math.min(info.boundingBox.yMin, objectInfo.boundingBox.yMin),
|
|
math.max(info.boundingBox.xMax, objectInfo.boundingBox.xMax),
|
|
math.max(info.boundingBox.yMax, objectInfo.boundingBox.yMax));
|
|
objectInfo.pixelCount += info.pixelCount;
|
|
}
|
|
|
|
boundingBoxMap[info1D.instanceId] = objectInfo;
|
|
}
|
|
}
|
|
|
|
var keyValueArrays = boundingBoxMap.GetKeyValueArrays(Allocator.Temp);
|
|
renderedObjectInfos = new NativeArray<RenderedObjectInfo>(keyValueArrays.Keys.Length, allocator);
|
|
for (var i = 0; i < keyValueArrays.Keys.Length; i++)
|
|
{
|
|
var color = InstanceIdToColorMapping.GetColorFromPackedColor(keyValueArrays.Keys[i]);
|
|
if (InstanceIdToColorMapping.TryGetInstanceIdFromColor(color, out var instanceId))
|
|
{
|
|
var renderedObjectInfo = keyValueArrays.Values[i];
|
|
var boundingBox = renderedObjectInfo.boundingBox;
|
|
if (boundingBoxOrigin == BoundingBoxOrigin.TopLeft)
|
|
{
|
|
var y = height - boundingBox.yMax;
|
|
boundingBox = new Rect(boundingBox.x, y, boundingBox.width, boundingBox.height);
|
|
}
|
|
|
|
renderedObjectInfos[i] = new RenderedObjectInfo
|
|
{
|
|
instanceId = instanceId,
|
|
boundingBox = boundingBox,
|
|
pixelCount = renderedObjectInfo.pixelCount,
|
|
instanceColor = color
|
|
};
|
|
}
|
|
else
|
|
{
|
|
Debug.LogError($"Could not generate instance ID for object, ID exceeded maximum ID");
|
|
}
|
|
}
|
|
keyValueArrays.Dispose();
|
|
}
|
|
|
|
boundingBoxMap.Dispose();
|
|
foreach (var rowBoundingBox in jobBoundingBoxLists)
|
|
{
|
|
if (rowBoundingBox.IsCreated)
|
|
rowBoundingBox.Dispose();
|
|
}
|
|
|
|
handles.Dispose();
|
|
}
|
|
}
|
|
}
|