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28 行
816 B
28 行
816 B
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Entities;
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using UnityEngine;
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/// <summary>
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/// Defines a set of classes associated with the object and its descendants. Classes can be overwritten
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/// </summary>
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public class Labeling : MonoBehaviour
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{
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public List<string> classes = new List<string>();
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Entity entity;
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// Start is called before the first frame update
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void Awake()
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{
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entity = World.DefaultGameObjectInjectionWorld.EntityManager.CreateEntity();
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World.DefaultGameObjectInjectionWorld.EntityManager.AddComponentObject(entity, this);
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}
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private void OnDestroy()
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{
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if (World.DefaultGameObjectInjectionWorld != null)
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World.DefaultGameObjectInjectionWorld.EntityManager.DestroyEntity(entity);
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}
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}
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