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using System;
using UnityEngine;
using UnityEngine.Perception.Randomization.Randomizers;
namespace RandomizationTests.ScenarioTests
{
/// <summary>
/// Delays the scenario every Nth iteration where N is given by <see cref="m_IterationDelay" />.
/// Does not delay the very first iteration i.e. iteration 0.
/// </summary>
/// <remarks>
/// With <see cref="m_IterationDelay" /> set to 2, the iterations 2, 4, 6, ..., etc. will be delayed once.
/// </remarks>
[Serializable]
[AddRandomizerMenu("Perception Tests/Example Delay Randomizer")]
public class ExampleDelayRandomizer : Randomizer
{
int m_IterationDelay = 2;
bool m_DelayedThisIteration = false;
public ExampleDelayRandomizer(int iterationDelay = 2)
{
m_IterationDelay = Math.Max(2, iterationDelay);
}
protected override void OnIterationStart()
{
if (m_DelayedThisIteration)
{
m_DelayedThisIteration = false;
return;
}
var currentIteration = scenario.currentIteration;
if (currentIteration > 0 && ((currentIteration) % m_IterationDelay) == 0)
{
Debug.Log($"Delaying iteration {currentIteration} once.");
m_DelayedThisIteration = true;
scenario.DelayIteration();
}
}
}
}