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using System;
namespace UnityEngine.Perception.GroundTruth
{
/// <summary>
/// Selector for whether label ids should start at zero or one. <seealso cref="IdLabelConfig.startingLabelId"/>.
/// </summary>
public enum StartingLabelId
{
/// <summary>
/// Start label id assignment at 0
/// </summary>
[InspectorName("0")]
Zero,
/// <summary>
/// Start label id assignment at 1
/// </summary>
[InspectorName("1")]
One
}
}